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D3 – Bellringer! Why is using a Paper Prototype helpful? Explain some of the positive things about this technique: Any negative aspects?

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Presentation on theme: "D3 – Bellringer! Why is using a Paper Prototype helpful? Explain some of the positive things about this technique: Any negative aspects?"— Presentation transcript:

1 D3 – Bellringer! Why is using a Paper Prototype helpful? Explain some of the positive things about this technique: Any negative aspects?

2 Overview: Goals for today:
Investigate the experience as a game designer where you are given tasks, and assigned to a team, and forced to create a game that meets specific qualifications.

3 Hasbro Employees Welcome, Hasbro Employees to our monthly Game Developer Meeting. Today we are getting a new task, straight from the top: Summer will soon be upon us, and teenagers and college students alike are heading out to go camping! Now, this is a great opportunity for us, because some parents (bless their antiquated hearts) require that their families not have technology while out in the Great Outdoors! Huzzah! That means less competition! So here’s your chance to prove you don’t deserve to be fired as part of our down ---I mean, prove your worth! First, you will be getting together in assigned groups:

4 Mason Lyman Estefania Santos
Team Purple: Natalie Bingham Nataly Ramos Corban Caldwell Group Assignments: Next, get together at a table with your group. Pull out your Game Designer’s Notebook, and get ready to go! Team Orange: Luke Eddy Jenny Miller Draeden Griffiths Team Blue: Charliee Ellsworth Matthew Hollins Carter Reedy Team Gray: Carter Cook Jeremy Trejo Ashley Rodiles Team Green: Nicole Baide Caitlyn Nielsen Megan Kelley Team Red: Kaysen Hansen Samuel Nelson Valerie Williams Team Yellow: Millie Diaz Mason Lyman Estefania Santos

5 Brainstorm Activity Now, as a group, start chatting about some of the different ideas that you’ve had for a fun idea for a card game! These could be themes that you’ve considered for your final game, or other ideas, but start sharing as many as you have! Next, start narrowing down the ideas that you as a group are most interested in creating. You will have two weeks, so not a lot of time to research and create a game, but if you work together, certainly enough time to get it done! After you decide on a game, start working on creating a functional prototype!

6 Reminders – Don’t Forget about Part III Options A, B & C!
Review: Option A: Interview a Game Designer: I’ll have a few game designers that I have invited come and speak with our class, so you could accomplish this then. Dates remain TBD. Reflection about experience typed. Option B: Gaming Night Attendence & Reflection: I want you to go out and meet up with some of your fellow Gaming Nerds! Visit two events, and then type up a reflection about the experience! Option C: Commission an Artist: This one you can do with help from some artist students here at Merit (TBD), or with help from a friend or other artist you know. Reflection about experience due, typed.

7 Mason Lyman Estefania Santos
Team Purple: Natalie Bingham Nataly Ramos Corban Caldwell D4: Get Into Your Groups! Figure out what you have done thus far, what else you need to do, and get busy on it! Team Orange: Luke Eddy Jenny Miller Draeden Griffiths Team Blue: Charliee Ellsworth Matthew Hollins Carter Reedy Team Gray: Carter Cook Jeremy Trejo Ashley Rodiles Team Green: Nicole Baide Caitlyn Nielsen Megan Kelley Team Red: Kaysen Hansen Samuel Nelson Valerie Williams Team Yellow: Millie Diaz Mason Lyman Estefania Santos

8 Overview: Goals for today:
Continue working with your assigned group to create a short, fun, and appropriate card game for young adults (16-26) that can be completed in ~45 min.

9 Brainstorm Activity If you haven’t already picked a game idea to work on, get that resolved ASAP! Next, begin Brainstorming the next requirements on the assignment: Components Required: What pieces do you need? Setup: How does one get ready to play? Sequence of Play: What must players do? How can we easily show this? Play Progression: How does the game go from start to finish? Multiple levels? End-Game & Objectives: How does the game end? What do you need to do to win? How do you measure progress? Difficulty Levels: How do you make the game vary for beginners, experts, etc.?

10 For Next Time: I recommend that you assign amongst yourselves how to answer these questions regarding the game. Many of these are resolved / answered in a rulebook. Some games have a Quickstart Guide, so that you don’t have to read thru the entire rulebook, but if you want to refer to that for more info. The best way is to probably assign 2 sections / student to get them all done (6 sections total). Get these assignments made now, so that by next week, you have a decent rough draft that we can analyze and give feedback on for each other! P.S. If you want to utilize your Part III A, B or C to help with your Hasbro Game Assignment, you are welcome to, but you are not required to do so.

11 Reminders – Don’t Forget about Part III Options A, B & C! (Due: D9)
Review: Option A: Interview a Game Designer: I’ll have a few game designers that I have invited come and speak with our class, so you could accomplish this then. Dates remain TBD. Reflection about experience typed. Option B: Gaming Night Attendence & Reflection: I want you to go out and meet up with some of your fellow Gaming Nerds! Visit two events, and then type up a reflection about the experience! Option C: Commission an Artist: This one you can do with help from some artist students here at Merit (TBD), or with help from a friend or other artist you know. Reflection about experience due, typed.

12 Mason Lyman Estefania Santos
Team Purple: Natalie Bingham Nataly Ramos Corban Caldwell D5: Get Into Your Groups! Make sure that you are as ready as possible for your draft presentation next time / D6! Team Orange: Luke Eddy Jenny Miller Draeden Griffiths Team Blue: Charliee Ellsworth Matthew Hollins Carter Reedy Team Gray: Carter Cook Jeremy Trejo Ashley Rodiles Team Green: Nicole Baide Caitlyn Nielsen Megan Kelley Team Red: Kaysen Hansen Samuel Nelson Valerie Williams Team Yellow: Millie Diaz Mason Lyman Estefania Santos

13 Overview: Goals for today:
Continue working with your assigned group to create a short, fun, and appropriate card game for young adults (16-26) that can be completed in ~45 min.

14 Brainstorm Activity 1st: Review who is responsible for which of the following parts: Components Required – Setup - Sequence of Play - Play Progression - End-Game & Objectives - Difficulty Levels. Next, how are these components coming along? What parts are most complete? What parts are still undefined or need more work? Work on those, and make sure that on D6 / Tuesday after break, your game is ready to roll! What work will you need to do after today to make sure your game is ready to be presented and described to another group, and then played by them? Will it be ready to play, hopefully without your input? If not, what remains to be done?

15 For Next Time: Make sure that your game is playable without your input. If that is not possible, do the best you can, but that is the goal. P.S. If you want to utilize your Part III A, B or C to help with your Hasbro Game Assignment, you are welcome to, but you are not required to do so.


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