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Week 3 - Implementing our Designs

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Presentation on theme: "Week 3 - Implementing our Designs"— Presentation transcript:

1 Week 3 - Implementing our Designs
Game Design Week 3 - Implementing our Designs

2 Your Game Mechanics 1) Power Ups/Power Downs: Speed, Size & subsequent time limit 2) Attack Mechanic & Sprite animation 3) Narrative (Captain Clucks) 4) Enemies: Coloured/hierarchy/difficulty/type 5) Win Condition: Point win 6) Lose Condition: Can be killed 7) Health Mechanic 8) Wave/Level Mechanic 9) Character Choice + unique perks 10) Respawn: safe/can't die instantly 11) Difficulty curve: power ups, spawn volume 12) Individual enemy line of sight

3 Your Game Mechanics 2) Attack Mechanic & Sprite animation
1) Power Ups/Power Downs: Speed, Size & subsequent time limit 2) Attack Mechanic & Sprite animation 3) Narrative (Captain Clucks) 4) Enemies: Coloured/hierarchy/difficulty/type 5) Win Condition: Point win 6) Lose Condition: Can be killed 7) Health Mechanic 8) Wave/Level Mechanic 9) Character Choice + unique perks 10) Respawn: safe/can't die instantly 11) Difficulty curve: power ups, spawn volume 12) Individual enemy line of sight

4 Hero Object

5 Sword Object

6

7 Continuing On W3Schools JS Game Development
Day[9]’s Mostly Walking Series Matt Colville LGR Unreal Engine Unity


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