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February 27th, 2004 Benjamin Lok
Virtual Characters and Virtual Environments Research Projects of the Virtual Environments Group February 27th, 2004 Benjamin Lok
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Applications Driven Combines: Interactive Computer Graphics
Computer Vision Human Computer Interaction
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Virtual Experiences Group
PhD Students (2) Kyle Johnsen (B.S. UF) Cyrus Harrison (B.S., M.S. (expected) UF) MS Students (1) George Mora (B.S. UF) DAS Undergraduates (4) Sayed Hashimi (S) Andrew Joubert (S) John Samuelsen (S) Art Homs (J)
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Overview Computer generated characters and environments
Amazing visuals and audio Interacting is limited! Reduce applicability? Goals: Create new methods to interact Evaluate the effectiveness of these interaction methods Aki from Final Fantasy: The Spirits Within Walking Experiment PIT - UNC
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Life-Sized Virtual Characters
Virtual Characters as a way to interact with information If virtual characters are presented with an adequate level of realism, would people respond to them as they would to other people? Effective Interaction Natural (> than keyboard and mouse) 3D, Dynamic (augmentable) Effective Collaboration Non-verbal communication (60%) High impact?
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Interaction Each participant in a communication has three stages: perception, cognition, and response Investigate: Display, perception, efficacy Thinking Perceiving Responding Virtual Character Thinking Responding Perceiving Interaction Perceiving Responding Thinking Participant
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Projects underway Interpersonal communication Teaching Future work:
Distributed acting rehearsal Teaching Medical Diagnosis Training Training transfer Future work: Universal Access Disabled Minorities Rural communities
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Virtual Environments Been around for almost 30 years
# of systems in research labs > day to day use Why? Interaction with the virtual environment is too poor Everything is virtual isn’t necessarily good Example, change a light bulb Approach: Real objects as interfaces to the virtual world Merge the real and virtual spaces Evaluate what VR is good for!
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Projects underway Getting real objects into VR to aid engineering design Collaboration w/ Mars Airplane (Langley Research Center) Get tools, parts, and other (possibly distributed) collaborators in a shared space
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Videos of Task Explain Flashing So he can see the other virtual models and their constraints imposed on the task. Having a hybrid environment provides substantial benefits in prototype design.
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Merging real and virtual spaces
Make 3rd larger
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Avatars in VE Most virtual environments do not provide an avatar (user self-representation) Why? Because tracking the human body is difficult. Solution: Use simple computer vision to track colored markers to generate an avatar
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Locomotion in VR Most common locomotion:
Use a ‘virtual walking’ metaphor. Does this reduce effectiveness? We can test this because of new wide-area tracking technologies.
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VR Interaction Getting real objects into virtual environments
How do you naturally interact with virtual objects?
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Virtual Experiences Group
2 PhD students 1 MS 4 Undergraduates 15’x15’x10’ wide area tracker Virtual Research V8 HMD 42” Plasma TV 4 data projectors 120” passive stereo display Collaboration with expertise in: Virtual Reality Digital Arts Image Processing Computational Geometry Human Computer Interaction Image Based Rendering
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