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Carl Shapiro Hal R. Varian
Standards Wars Carl Shapiro Hal R. Varian
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Examples Before RR gauges Edison(DC) v. Westinghouse(AC)
NBC v. CBS in color TV CDMA(US) v. GSM(Europe) in Mobile phones Now; Samsung v. LG in 3D TV
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Classification of Wars
With current Technology (how big is the switching cost or adoption cost?) Rival Technology (B) is; Compatible Incompatible Your Technology (A) is; Rival Evolution Ex) AC vs DC w rotary converter Evolution (A) v. Revolution (B) Ex) MS vs Apple w CISC chip, MS Office files compatible Revolution (A) Evolution (B) Revolution Ex) 3D TV
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Examples Rival evolution Rival revolutions Evolution v. Revolution
IBM Examples Mac Rival evolution Video machines, various UNIX systems Rival revolutions Nitendo64 vs. Sony PlayStation Evolution v. Revolution IBM + DOS v. Apple Macintosh (After CISC, OS still not compatible) IBM with DOS Apple: Graphic Interface + Mouse (1984) Mac with BootCamp Mac with Windows 8
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Recent Standards Wars FM vs. AM stereo: Failed
(이온층) FM vs. AM stereo: Failed Auto industry invested, radio stations didn’t Digital wireless phones: GSM Won. Europe: GSM(Global System for Mobiles) US: GSM, TDMA (cousin of GSM), CDMA TDMA: 5 million, GSM: 1 million TDMA+GSM: 6 mil. CDMA: 2.5 million 6 mil vs 2.5 mil? 6 mil won! (굴절) Nokia TDMA Phone
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Standards Wars Ericsson (TDMA) has AT&T, SBC , Bellsouth
Qualcom (CDMA) has Bell Atlantic, US West, etc Performance play strategy How big are the network externalities? Geographic scope Investment is sunk, systems interconnect Size matters in Std wars
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Standards Wars, cont’d. 56K modems
X2 by US Robotics attempted preemption KFlex by Rockwell/Lucent Expectations management, switching costs V.90 standard merged X2 and KFlex in Dec 97: triple size of market
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Key Assets to Win a Std War
Control over an installed base Intellectual property rights Ability to innovate First-mover advantages (Low cost) Manufacturing abilities Strength in complements Reputation and brand name No one asset is decisive.
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Two Basic Tactics Preemption (Ex: LTE-A)
4G=260*3G 5G=100*4G =26,042*3G Preemption (Ex: LTE-A) Build installed base early But watch out for rapid technological progress Expectations management ex) 5G Manage expectations But watch out for vaporware
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Once You’ve Won Stay on guard
Minitel(French On-line transaction network; 35mil users) vs. Internet Offer a migration path for users of other tech to connect to your network (from Analog TV to Digital TV) Commoditize complementary products Commoditized printers for Intel CPU computers Competing against your own installed base to improve performance (faster and faster innovation to overcome saturated mkt) Intel again Durable goods monopoly if less and less sales, upgrade!
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Once You’ve Won, cont’d. Protect your position by attracting important complementors (game programmers to the exclusion of ur rivals): watch out for anti-trust law Ex) MS and computer makers, Apple and Adobe Leverage installed base Expand network geographically Stay ahead Develop proprietary extensions to improve your tech. Ex) Active-X, iCloud, iPhone magnifying glass iOS Android
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What if You Fall Behind? Adapters and interconnection
Target niche mkt (ex: DC) or interconnect w/ larger network (ex: CDMA to GSM) WordPerfect, Borland v. Lotus (conversion to Word) Survival pricing: doesn’t work. Signals your weakness Hard to pull off, Different from penetration pricing Legal approaches (if all fails, sue!) SUN v. Microsoft over JAVA; MS paid SUN $20 mil
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Capstone Case: Microsoft v. Netscape
Rival evolutions Low switching costs, Small network externalites Strategies Preemption (IE comes w Windows) Penetration pricing (free) Expectations management: MS makes OS. Google is #1 search engine. Alliances (Netscape-AOL in 2002 for registered users of Netscape)
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Lessons Understand the type of war
Rival evolution Rival revolution Revolution v Evolution Strength depends on 7 critical assets Preemption is a critical tactic Expectations management is critical
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Lessons, continued When you’ve won the war, don’t rest easy
If you fall behind, avoid survival pricing
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LTE-A LTE Advanced 2009년 국제 전기 통신 연합에서 ITU-T 표준 4G 시스템 후보로 제출
IMT-어드밴스드로 승인되어, 2011년 3월에 3GPP가 릴리즈 10을 기반으로 완성한 WCDMA 계열의 4세대 이동 통신 롱 텀 에볼루션 (Long Term Evolution, LTE)의 본래 규격
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