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Experiment Design and Simulation
Finishing 5.2/Begin 5.3 Experiment Design and Simulation
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5.2 Experiment Design Recall – Correlation DOES NOT imply causation!
(Remember firemen example) Confounding may occur due to lurking variables.
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3 Principles of Experimental Design
Control – comparing several treatments to a control group to avoid the effects of lurking variables. Randomization – the use of chance when assigning subjects into control or treatments
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3 Principles of Experimental Design
3. Replication – Being able to conduct the experiment on as many subjects as possible. ** Larger samples More accurate representation of population
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5.3 Simulation Simulation – imitation of chance behavior.
Commonly done using a random number table (back of book or on graphing calculator)
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Simulation Example If you flip a coin 10 times, what is the likelihood of getting a run of 3 heads or 3 tails in a row? Assume there is a 50-50 chance of getting a heads and tails.
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Simulation Example Assign Digits to possible outcomes:
1 option would be: Let {0, 1, 2, 3, 4} = Heads and {5, 6, 7, 8, 9} = Tails
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Line 110 from back of book: This shows 4 simulations of 10 tosses
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Example 2 A study finds that 40% of people prefer pepsi and 60% prefer coke.
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Complete a simulation of 25 subjects to see how many would prefer each type of soft-drink.
Assign digits: Pepsi: {0, 1, 2, 3} (40%) Coke: {4, 5, 6, 7, 8, 9} (60%)
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Use table of random digits:
pcppp ccppc pcccc pccpp cccpc Coke = 14/ Pepsi = 11/25
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Example 3 Suppose you shoot 68% on free-throws. How would you assign digits to begin a simulation? 1 option: Make: {00, 01, 02, … 67} Miss: {68, 69, 70, … 99}
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Assignment Page 292 #5.54 – 5.57 Only do 10 repetitions for #57b. Skip 56A
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