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Free Samples! Take One! Take advantage of Intel’s free sample code to jump-start your game development. Dave Houlton Game Technology Development
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Game Technology Development
Goals Encourage and enable game developers to develop for Intel platforms Showcase the rapidly-growing capabilities of HD graphics Methods A clear, simple, working sample is worth a thousand white papers Develop samples in a way that mimics real game development, to the extent possible Real assets, no ‘toy’ datasets
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Value to Game Developers
C++ source code illustrating a technique High-quality, game-representative art assets Built on a common lightweight framework, CPUT Abstracts asset loading, resource binding, etc CPUT library ships as source code with each sample Continues to evolve as new sample targets appear Liberal open source license
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Sample Targets Most current samples target Windows* and DirectX*
To date, the vast majority, i.e. ~ 95%. 1 Linux + OpenGL sample published, 2 planned / in-flight OpenGL ES and Android* are on the radar Desktop, Ultrabook & Tablet platforms Primarily rendering technology for desktop & ultrabook Primarily sensor input technology for mobile Lots of cross-over
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A Tour of the Current Sample Offerings
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Adaptive Volumetric Shadow Maps
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Software Occlusion Culling
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Programmable Blend with PixelSync
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HDR Rendering with Compute Shader
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Touch Terrain
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Head-Coupled Perspective
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City Racer Performance Workshop
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Light Scattering
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Links Sample Code http://software.intel.com/gamecode
Sample Announcements and Discussion
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Feedback / Sample Requests
Visual Computing Forum (don’t memorize this! ) me
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