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Options What, When and Where..?
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Objectives To be aware of:
Phases of play where infringements lead to options for non-offenders; Place where options are awarded; To develop: Management of game through secure knowledge of relevant Law
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Knowing The Right Options...
A GROUP(s): KICK OFF / RESTARTS after score B GROUP(s): 22m DROP-OUT RESTART SPLIT UP INTO GROUPS OF NOT MORE THAN 5s C GROUP(s): LINE-OUTS & QUICK THROWS D GROUP(s) OFFSIDE / PK or FK / and any others...
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In your group... Discuss the phase you’ve been given;
Grid is there to help summarise info for feedback/plenary session; Have 12 minutes. Phase / Infringement ? Option ? Where awarded ? GROUP A GROUPS
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KICK-OFF RESTART Toss... Not at centre / Incorrect type
Goes into opposition in-goal... Not at centre / Incorrect type Goes direct into touch... Not goes 10m NEXT GROUP
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TOSS (Law 6.3) The winner of the toss decides whether to kick off or to choose an end. If the winner of the toss decides to choose an end, the opponents must kick off and vice versa. RETURN
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KO/RESTART GOES DIRECTLY INTO TOUCH (Law 12.8)
If the ball goes directly into touch, the non-kicking team chooses one of the following: a. The kick being retaken. b. Scrum... to non-kicking team, at centre of half-way c. Lineout... At half-way or closer to kicker’s goal d. Quick-throw... At place crossed or closer to non-kicking team’s goal RETURN
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KO/RESTART GOES IN-GOAL (Law 12.9)
If the ball is kicked into the opponent’s in-goal without touching any player and an opponent grounds the ball without delay or it goes dead through in-goal, the non-kicking team has the option of having the kick retaken or a scrum (at half-way/centre). RETURN
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22m drop-out Incorrect type (e.g. Punt)
Goes into opposition in-goal... Goes direct into touch... Not crosses 22m NEXT GROUP
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22m DROP-OUT GOES DIRECTLY INTO TOUCH (Law 12.12d)
If the ball goes directly into touch, the non-kicking team chooses one of the following: a. The drop-out being retaken b. Scrum... to non-kicking team, at centre of 22m c. Lineout... At kicker’s 22m or closer to kicker’s goal d. Quick-throw... At place crossed or closer to non-kicking team’s goal RETURN
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22m DROP-OUT GOES IN-GOAL (Law 12.17)
If the ball is kicked into the opponents’ in-goal without touching any player and an opponent grounds the ball without delay or it goes dead through in-goal, the non-kicking team has the option of having the kick retaken or a scrum (in kicker’s 22m) / centre of kicker’s 22m ). RETURN
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Line Out & Quick throw-in
Knock-on/throw forward into touch Incorrect quick-throw Thrower steps into play Not straight/not goes 5m NEXT GROUP
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KNOCK-ON/THROW FORWARD DIRECT INTO TOUCH (Law 11.2)
...Scrum [ or ] (if the ball goes into touch, the non-offending team may opt instead for a quick-throw or lineout). RETURN
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THROWER STEPS INTO F-o-P (Law 18.22)
...The thrower must not step into the field of play until the ball has been thrown. Sanction: Option of lineout or scrum. NOT STRAIGHT / NOT 5m or PLAYED < 5m (Law 18.23) Sanction: Option of lineout or scrum. IF IMMEDIATELY REPEATED...no longer option SCRUM (to original team) NB difference re 5m at QT! RETURN
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INCORRECT [ not ‘disallowed’ ] QUICK THROW (Law 18.4)
Incorrect if contravenes: a. Between the mark of touch and the thrower’s own goal line; and b. Parallel to or towards the thrower’s own goal line; and c. So that it reaches the five-metre line before it touches the ground or hits a player; and d. By a player whose feet are both outside the field of play. Sanction: Option of lineout or scrum at place. RETURN
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PK-FK/ Offside/ Other Offside in open play...
SCRUM ZONE PK-FK/ Offside/ Other Offside in open play... In-front of open play kick... At any PK or FK Late charging of kicker... PK/FK at Line-out PK ZONE OBJECTIVES
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OPEN-PLAY OFFSIDE [ non-accidental ] / IN FRONT OF KICK (Law 10.4)
PK at place of offside, or Scrum where ball last played. AT ANY PK / FK (Law 20.3) Scrum option at mark. AT LINE-OUT PK / FK (Law 20.4) Scrum or Line-out option at mark. RETURN
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e. If the ball hits a goal post or crossbar, where the ball lands.
LATE CHARGING KICKER (Law 9.25) ...not intentionally charge or obstruct an opponent who has just kicked the ball. PK at either... a. At the place of the infringement; or b. or c. or d... SEE GRAPHIC, or e. If the ball hits a goal post or crossbar, where the ball lands. RETURN
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CHARGING THE KICKER: AREA WHERE OPTIONAL PK AWARDED
RETURN
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AREA WHERE SCRUM CAN BE FORMED
RETURN
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Knowing The Right Options...
A GROUP(s): KICK OFF / RESTARTS after score B GROUP(s): 22m DROP-OUT RESTART C GROUP(s): LINE-OUTS & QUICK THROWS D GROUP(s) OFFSIDE / PK or FK / and any others...
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