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Computer Architecture
ECE 4801 Berk Sunar
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Outline Brief Overview How is a computer program executed?
Computer organization Roadmap for this class
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Things You Learn in this Course
How computers work; the basic foundation How to analyze their performance (and how not to) Key technologies determining the performance of modern processors Datapath Design Pipelining Cache Systems Memory Hierarchy I/O Multiprocessors
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Instruction Set Architecture
Important abstraction Interface between hardware and low-level software Or features available to programmers instructions set architecture (ISA) e.g. does the processor have an multiply instruction? instruction encoding Data representation I/O mechanism. addressing mechanism Modern instruction set architectures: 80x86/Pentium/K6, PowerPC, DEC Alpha, MIPS, SPARC, HP, ARM.
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Computer Organization
Computer Organization is how features are implemented in hardware Transparent to programmers Different implementations are possible for the same architecture (affects performance/price) Determines how memory, CPU, peripherals, busses are interconnected and how control signals routed. Has HUGE impact on performance. Performance of the organization is usually application dependent. (e.g. I/O intensive, computation intensive, memory bound etc.)
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How to Program a Computer?
A simple but universal interface Machine Code (binary images) Assembly language Uses mnemonics that map directly to ISA e.g. addw, lb, jmp etc. More readable than machine languages Error prone but excellent for low-level optimization High-level languages E.g. C/C++, Pascal, Fortran, Java, C# Much easier to use and program Promotes code portability Not as efficient as custom assembly
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Processing a C Program High-level language program (in C)
swap: muli $2, $5, 4 add $2, $4, $2 lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) jr $31 Assembly language program for MIPS swap (int v[], int k){ int temp; temp = v[k]; v[k] = v[k+1]; v[k+1] = temp; } C compiler Binary machine language program for MIPS Assembler
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Functions of a Computer
Data processing , e.g. sort entries of a spreadsheet Data storage, e.g. personal files, applications, movies, music etc. Data movement, e.g. play a music file, display a picture Control, (applies to all examples above)
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Functions of a Computer
source & destination of data data movements apparatus Control mechanism Data processing facility Data storage facility
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Five Classic Components
Computer Processor Memory Input Datapath Control Output System Interconnection
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Motherboard USB 2.0 SIMM Sockets Processor PCI Card Slots IDE
Sound Parallel/Serial PS/2 connectors SIMM Sockets Processor PCI Card Slots IDE Connectors
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Inside the Processor Chip
Instruction Cache Control branch prediction Data Cache Bus integer datapath floating-point datapath
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CPU Cache Memory Registers ALU Control Unit Internal CPU
interconnection CPU
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Memory Nonvolatile: Volatile How about solid state drives? ROM
Hard disk, floppy disk, magnetic tape, CDROM, USB Memory Flash memory Volatile DRAM used usually for main memory SRAM used mainly for on-chip memory such as register and cache DRAM is much cheaper than SRAM SRAM is much faster than DRAM How about solid state drives?
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DRAM and Processor Characteristics
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Solutions to Memory Problems
Increase number of bits retrieved at one time Make DRAM “wider” rather than “deeper” Change DRAM interface Cache Reduce frequency of memory access More complex cache and cache on chip Increase interconnection bandwidth High speed buses Hierarchy of buses
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Computer Networks Very essential aspect of computer systems
Communication Resource sharing Remote access Ethernet is the most popular LAN Range is limited to 1 kilometer 10/100 Mbit/s Wide Area Networks (WAN) Cross continents and backbone of the Internet
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Roadmap Performance issues Instruction set of MIPS Arithmetic and ALU
Constructing a processor to execute our instructions (datapath design) Pipelining Memory hierarchy: caches and virtual memory I/O
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