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Rob Gleasure R.Gleasure@ucc.ie www.robgleasure.com
IS4446 Advanced Interaction Design Lecture 12: Semester Review and Exam Preparation Rob Gleasure
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Today’s session Or more specifically (subject to revision based on feedback) Week 1: Introduction Week 2: Designing the interface 1 (perception) Week 3: Designing the interface 2 (affordances) Week 4: Designing the interface 3 (aesthetics and colour) Week 5: Designing the interface 4 (aesthetics and form) Week 6: Designing the community 1 (trusting a platform) Week 7: Designing the community 2 (trusting a group) Week 8: Designing the community 3 (boundaries) Week 9: Designing the practices 1 (tools as mediators) Week 10: Designing the practices 2 (social mediators) Week 11: Designing the practices 3 (socio-materiality) Week 12: Revision
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Making new connections
Types of learning application Doing things Reflection Examples Understanding things Making new connections
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Exam structure Three questions, answer two 90 minutes
You must answer Question 1 You may choose to answer either Question 2 or Question 3 All questions carry equal marks Dictionaries may be used for international students, however you will need to coordinate with the International Office in advance Students registered with DSS may be allocated additional time or alternative resources, however you will need to coordinate with the DSS Office in advance
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Questions 1 and 2 – doing things
Presented with a system Asked to apply some one of the perspectives we have discussed This can include any one of the following Perception, affordances, aesthetics and colour, aesthetics and form, trusting a platform, trusting a group, boundaries, tools as mediators, social mediators, and socio-materiality Will be broken down into parts (a), (b), (c), etc. One for each of the contributing factors identified in the summary slide
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Question 3 – making connections
Presented with a statement or idea and asked for your opinion E.g. Irene Au remarked “Good design is like a refrigerator—when it works, no one notices, but when it doesn’t, it sure stinks”. Critically discuss this statement in the context of interaction design, using examples from specific businesses or your own experiences to illustrate your answer Just one part (no breakdown into (a), (b), etc.) You have to decide how to apply what you have learned to form a meaningful answer
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Visual perception Perceptibility of individual items
Perceptibility of shared groups Perceptibility Perceptibility of non-shared groups Perceptibility across screens
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Affordances Clear action possibilities Clear negative affordances
Intuitiveness Clear decision affordances Clear environmental cues
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Aesthetics and beauty Expertise Non-utilitarian pleasure Style
Use of analogue colours Beauty Critique-worthy Use of contrast colours Imitation Special focus Imagination
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Aesthetics and form Use of contrast Use of panels Quality of form
Use of triangles Use of grouping
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Perceived benevolence
Trusting a platform Perceived benevolence Perceived ability Trust in platform Perceived integrity Perceived lack of risk
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Trusting a community Ability to personalise connections
Ability to personalise language Trust in group Ability to see others’ connections Ability to see others’ language
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Boundary objects Identification of suitable social worlds
Selection of suitable boundary object type Quality of boundaries Design of robust qualities Design of plastic qualities
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Tools as mediators Effectiveness of material tools
Effectiveness of symbolic tools Effectiveness of tool as mediator Ability to enable exploitative use Ability to enable exploratory use
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Social mediators Effective community make-up Effective rules
Effectiveness of social mediators Effective division of labour Effective balance of tensions
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Socio-materiality Designing for/around social drivers
Designing effective material features Effectiveness of socio-material assemblage Designing effective practices
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Answering Questions Exam technique Manage your time Plan your answers
Say it simply but use the keywords from the semester, e.g. if you are talking about ‘personas’, call them personas, if you are talking about ‘journeys’, call them journeys Sketch out your diagrams very quickly as roughwork if you’re not sure how to make them fit together Answer your best questions first Use examples Have these lined up as part of your revision
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Sample* rubric Evaluation of answers Criteria Qualities Ratio of marks
Understanding Accuracy 30 Completeness Links to other material 20 Further learning Application Idenitification of ambiguity Creative extrapolation feasibility (is it true?) 40 novelty (is it new?) 35 value (is it interesting?) Example questions Question style Example format Understanding Application Creative extrapolation Questions 1 and 2 Discuss how you would improve quality X (20 marks) 30 50 20 Discuss how you would improve quality Y (15 marks) Discuss how you would improve quality Z (15 marks) Unstructured Critique this statement using examples (50 marks) 60
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