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Random deposition of particles:
simulation of the real world
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Snow particles falling on a window
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Ag on Pt at 110K
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Use computer simulation to find out the hidden rules behind the growth
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Ballistic deposition
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L=200 35000 particles <h(t)> ~ t
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Surface roughness v.s. time
Saturation of the width Cross-over
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Both the cross-over time and the surface roughness depends on system size L
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With proper units of length and time, all the curves can be “collapsed” to the same curve
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2-dim growth Diffusion-limited aggregation
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