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Creating your game.

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Presentation on theme: "Creating your game."— Presentation transcript:

1 Creating your game

2 Create a game based on your design work using Stencyl
Do it Now Make a list of where you can go for help if you get stuck over the next few lessons. Create a game based on your design work using Stencyl

3 Create a game based on your design work using Stencyl
Homework Write a list of success criteria that could be used to test your game I.e. Must have 4 way movement using the arrow keys Create a game based on your design work using Stencyl

4 Learning Objective “Create a game based on your design work using Stencyl”. Write this Learning Objective into your books. Monday, 27 May 2019

5 Learning Outcomes L5 L6 L7 Monday, 27 May 2019
know that programming bridges the gap between algorithmic solutions and computers. can select the appropriate data types. can use a range of operators and expressions e.g. Boolean, and applies them in the context of program control. use nested selection statements. know and can use negation with operators. know the effect of the scope of a variable e.g. a local variable can't be accessed from outside its function know and apply parameter passing. know the difference between, and I can use, both pre-tested e.g. 'while', and post-tested e.g. 'until' loops apply a modular approach to error detection and correction.. L5 L6 L7 Monday, 27 May 2019

6 Create a game based on your design work using Stencyl
Independent task You are now going to be creating your game for the next few lessons. You can use the built in behaviours and pre-made games as starting points for your game. Visit for more tutorials Create a game based on your design work using Stencyl

7 “Create a game based on your design work using Stencyl”
Learning Objective “Create a game based on your design work using Stencyl” Monday, 27 May 2019

8 Learning Outcomes L5 L6 L7 Monday, 27 May 2019
know that programming bridges the gap between algorithmic solutions and computers. can select the appropriate data types. can use a range of operators and expressions e.g. Boolean, and applies them in the context of program control. use nested selection statements. know and can use negation with operators. know the effect of the scope of a variable e.g. a local variable can't be accessed from outside its function know and apply parameter passing. know the difference between, and I can use, both pre-tested e.g. 'while', and post-tested e.g. 'until' loops apply a modular approach to error detection and correction. L5 L6 L7 Monday, 27 May 2019


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