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Chapter 17: Technology and Young Children

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1 Chapter 17: Technology and Young Children
Teaching Young Children Fifth Edition Michael L. Henniger Developed by: Kaye A. Marshall Mt. Baker School District and Whatcom Community College

2 Goals: Chapter 17 Study the impact of television and video games on young children Learn about computers in early childhood settings Investigate characteristics of developmentally appropriate software and how to select it Identify other technologies and how to use them with young children and their families

3 FOUR CORNERS ACTIVITY Technology is one of the best things that has happened in our society?

4

5 Television and Video Games
Television and young children Time spent viewing – statistics vary In one study, children in U.S. watched hrs. weekly 30% of children 0-3, 43% of 4-6 year olds have a television in their bedroom Sex, violence, and advertising Children are viewing adult-oriented sexual situations and many acts of violence daily Estimated that the average child sees 40,000 commercials a year

6 Television: Guidelines
Redeeming aspects? Children can benefit from quality programming Guidelines for family television use Collect articles that provide information Encourage families to limit viewing Suggest that families discuss what children watch Move the tv away from center of family life Place tv in shared living space, not bedroom

7 Television: The Video Game Dilemma
Debate over value TURN and TALK: What are some pros and cons? Concerns: violence, autonomous actions rather than cooperation; time spent playing Benefits: games may improve hand-eye coordination, attention to detail, sense of accomplishment May provide insight into the power of computers to transform the way children learn (Papert, 1993)

8 Television: Video Game Dilemma, cont.
Problems associated with violence Children who view violence tend to see it as an acceptable way of resolving conflict Children become less sensitive to the suffering of others Anxieties may increase in some children (Levin, 1998; NAEYC, 1998)

9 Computers and Young Children
NAEYC position Original DAP, 1987, did not mention computers Position statement approved/published in 1996 Emphasis is on purpose, integration as learning option, equitable access, appropriate software, and training for early care professionals

10 Computers: Play Review software – developmentally appropriate and playful? Play is active Play is child selected Play is child directed Play is process oriented Play stimulates imagination and creativity Play is a low-risk activity

11 Computers: Social Interactions
Social or solitary Place two chairs at each computer Provide open-ended software Developmental abilities Children use symbols in play from very early ages When computers are one of many choices they can provide quality experiences that expand learning

12 Computers: Assistive Technology
Powerful tools for assisting children with special needs Attention deficit – focus more effectively Autistic – improve interactions with peers Visually impaired – increased learning and communicating with voice recognition software Touch screens, trackballs, simplified keyboards Enlarged images, speech devices, printers that produce Braille

13 Computers: Early Childhood Settings
Integrating computers effectively Set up a computer center, with open access during designated times of day Place the screen and keyboard at appropriate heights for children At least two chairs at each computer Make sure adult can easily observe Develop activities for daily use

14 Computers: Early Settings, cont.
Interacting with children – 3 key roles Educator as instructor Educator as coach Educator as model Internet safety Carefully monitor use Consider software to block content

15 Selecting Software Programs
Guidelines for selection Minimal adult instruction and interaction Easy to enter and exit Verbal/pictorial instructions Child manipulated Stimulates imagination and creativity Simple in design, complex in use (Henniger, 1994)

16 Selecting Software: Categories
Storyboard software Similar to traditional flannelboard stories Draw/paint programs Electronic easel Electronic books Writing/publishing software Designed for primary and above

17 Selecting Software: Reviews
Children’s Technology Review Monthly electronic newsletter – annual fee Association for Library Service to Children (ALSC) Publishes top picks for interactive software Parenting websites Reviews by educators, families, and children

18 Selecting Software: Helping Families
Software and video game reviews Share resources for rating software and games Share software selections from the early childhood setting Have software you are using available for review Characteristics of quality software Provide families with information

19 Other Technologies and Their Uses
Digital cameras Picture walks Collect data Document learning Photo-narration Create picture books With an elbow partner, review these strategies. Can you come up with any others?

20 Technologies, cont. Video/audio recorders and players Internet tools
Music for fun and learning Video recordings of activities and events Internet tools Web pages for children Storyline Online Starfall WeatherBug

21 Technologies, cont. Tools for communicating with families
messages Classroom homepage Sharing discipline procedures Identifying homework and grading policies Discussing home learning tasks Asking for assistance Getting feedback via a comments form Sharing the calendar of program events Opening a dialogue with parents

22 Summary Television and Video Games Computers and Young Children
Selecting Software Programs Other Technologies and Their Uses


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