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Turtle Graphics Just keep swimming ….

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Presentation on theme: "Turtle Graphics Just keep swimming …."— Presentation transcript:

1 Turtle Graphics Just keep swimming …

2 Fill Shapes turtle.fillcolor(“#color_code”) turtle.begin_fill()
turtle.end_fill() You must tell turtle when to begin filling and when to end. If you decide to end filling the shape before actually reaching your original destination, it will assume a shape from your final point to the original point.

3 Show/Hide Turtle turtle.hideturtle() turtle.showturtle()
turtle.shape(“object”) You can change your cursor’s shape to be a “turtle”, “square”, “circle”, “arrow”, “triangle”, “classic”

4 Speedy Gonzalez Maybe the speed function isn’t fast enough for you …
turtle.tracer(0) # put # program # here turtle.update()

5 Writing on Turtle turtle.write(“string”, font = (“font type”, size, “style”) ) Your text will appear wherever your turtle is Takes multiple arguments but this is standard First, type in string literal as message Then define font by: type (Arial, Times New Roman, etc.) # in quotes size (integer) style (normal, bold, italic, bold italic) # in quotes

6 Change Pensize You can change the thickness of your lines
This function takes a single integer argument from 1 to however big you want the pen thickness turtle.pensize(integer)

7 Clear the Stage You can use this command to clear your canvas in the middle of your program and start all over turtle.clear()

8 Turn Your Turtle STRAIGHT
We’ve seen turtle turn right or left by a number of degrees but you can also set the heading by an exact degree point by this function: turtle.setheading(degrees)

9 Renaming Your Module t = turtle.Turtle() t.forward() t.goto() t.penup()

10 Naming Your Turtles You can make multiple turtles at a time!
ethan = turtle.Turtle() brian = turtle.Turtle() ethan.goto(100,100) brian.goto(150, 50)

11 Screen Adjustments You can adjust your screen too!
screen = turtle.Screen() screen.bgcolor(“color_code”) screen.setworldcoordinates(min_x, min_y, max_x, max_y)


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