Presentation is loading. Please wait.

Presentation is loading. Please wait.

Cognitive Walkthrough

Similar presentations


Presentation on theme: "Cognitive Walkthrough"— Presentation transcript:

1 Cognitive Walkthrough
More evaluation without users

2 Project part 3 Please read the comments on your evaluation plans
Find participants Friends, neighbors, co-workers Perform the evaluations Clearly inform your users what you are doing and why. If you are audio or video recording, I prefer you use a consent form. Pilot at least once – know how long its going to take.

3 Part 3 write up State exactly what you did (task list, how many, questionnaires etc.) Summarize data collected Summarize usability conclusions based on your data Discuss implications for the prototype based on those conclusions

4 Cognitive Walkthrough
Assess learnability and usability through simulation of way users explore and become familiar with interactive system A usability “thought experiment” Like code walkthrough (s/w engineering) From Polson, Lewis, et al at UC Boulder

5 Cognitive Walkthrough
Qualitative Predictive With experts to examine learnability and novice behavior

6 CW: Process Construct carefully designed tasks from system spec or screen mock-up Walk through (cognitive & operational) activities required to go from one screen to another Review actions needed for task, attempt to predict how users would behave and what problems they’ll encounter

7 CW: Requirements Description of users and their backgrounds
Description of task user is to perform Complete list of the actions required to complete task Prototype or description of system

8 CW: Assumptions User has rough plan
User explores system, looking for actions to contribute to performance of action User selects action seems best for desired goal User interprets response and assesses whether progress has been made toward completing task

9 CW: Methodology Step through action sequence
Response A, B, .. Action 2 Response A ... For each one, ask four questions and try to construct a believability story

10 CW: Questions Will users be trying to produce whatever effect action has? Will users be able to notice that the correct action is available? (is it visible) Once found, will they know it’s the right one for desired effect? (is it correct) Will users understand feedback after action?

11 CW: Answering the Questions
1. Will user be trying to produce effect? Typical supporting evidence It is part of their original task They have experience using the system The system tells them to do it No evidence? Construct a failure scenario Explain, back up opinion

12 CW: Next Question 2.Will user notice action is available?
Typical supporting evidence Experience Visible device, such as a button Perceivable representation of an action such as a menu item

13 CW: Next Question 3.Will user know it’s the right one for the effect?
Typical supporting evidence Experience Interface provides a visual item (such as prompt) to connect action to result effect All other actions look wrong

14 CW: Next Question 4.Will user understand the feedback?
Typical supporting evidence Experience Recognize a connection between a system response and what user was trying to do

15 Let’s practice: My Internet Radio

16 User characteristics Technology savy users Familiar with computers
Understand Internet radio concept Just joined and downloaded this radio

17 Task: find a new station to presets
Click genre Scroll list and choose genre Assuming station is on first page, add station to presets -- right-click on station, choose add to presets from popup menu. Click OK on Presets

18 Task: Click – Pick a genre
Will users be trying to produce whatever effect action has? Will users be able to notice that the correct action is available? Once found, will they know it’s the right one for desired effect? Will users understand feedback after action?

19 Action: Add to Preset Will users be trying to produce whatever effect action has? Will users be able to notice that the correct action is available? Once found, will they know it’s the right one for desired effect? Will users understand feedback after action?

20 Action: Click OK Will users be trying to produce whatever effect action has? Will users be able to notice that the correct action is available? Once found, will they know it’s the right one for desired effect? Will users understand feedback after action?

21 CW Summary Advantages Disadvantages
Explores important characteristic of learnability Novice perspective Detailed, careful examination Working prototype not necessary Disadvantages Can be time consuming May find problems that aren’t really problems Narrow focus, may not evaluate entire interface

22 Your turn Banner checking classes What are our tasks?
What are the actions?

23 CW: Questions Will users be trying to produce whatever effect action has? Will users be able to notice that the correct action is available? (is it visible) Once found, will they know it’s the right one for desired effect? (is it correct) Will users understand feedback after action?

24 Homework: last one Cognitive Walkthrough of each other’s prototypes
Gather materials for your prototype: User characteristics tasks (1 or 2) and action lists Storyboard or running prototype Perform CW for another group

25 Homework Tuxbo evaluate EZFinder EZFinder evaluate GWH2
GWH2 evaluate Tuxbo To turn in on your group page: List of tasks and actions for your prototype Date and people who evaluated your prototype


Download ppt "Cognitive Walkthrough"

Similar presentations


Ads by Google