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Visibilities and Static-ness
Aaron Bloomfield CS 101-E
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field is not initialized
Our Circle class We are going to write a Circle class Somebody else is going to use it public class Circle { double radius; double Pi = ; } Note the radius field is not initialized Remember that a variable of a class is called a field Note the fields are not static We’re ignoring the public for now
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Using our Circle class public class CircleTest {
Note it’s a different class public class CircleTest { public static void main (String[] args) { int x = 5; Circle c = new Circle(); } public class CircleTest { public static void main (String[] args) { int x = 5; Circle c = new Circle(); } Remember that a variable of a method is just called a variable c is the object Circle is the class Note the new
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Accessing our Circle object
Any field or method in an object can be accessed by using a period Example: System.in Example: c.radius = 10; Example: c.Pi = 4; This is bad – Pi should have been declared final (this will be done later)
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What’s the output? public class Circle { double radius;
double Pi = ; } public class CircleTest { public static void main (String[] args) { int x; Circle c = new Circle(); System.out.println (x); Java will give a “variable not initialized” error
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What’s the output now? public class Circle { double radius;
double Pi = ; } public class CircleTest { public static void main (String[] args) { int x; Circle c = new Circle(); System.out.println (c.radius); Java outputs 0.0!
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What’s going on? A (method) variable needs to be initialized before it is used A field (class variable) is automatically initialized by Java All doubles are initialized to 0.0, ints to 0, etc. This is a bit counter-intuitive…
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What happens in memory Consider: Circle c = new Circle()
A double takes up 8 bytes in memory Thus, a Circle object takes up 16 bytes of memory As it contains two doubles radius = 0.0 Pi = Circle c
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Consider the following code
public class CircleTest { public static void main (String[] args) { Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); }
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What happens in memory There are 4 Circle objects in memory
Taking up a total of 4*16 = 64 bytes of memory radius = 0.0 Pi = Circle c1 radius = 0.0 Pi = Circle c2 radius = 0.0 Pi = Circle c3 radius = 0.0 Pi = Circle c4
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Consider the following code
public class CircleTest { public static void main (String[] args) { Circle c1 = new Circle(); //... Circle c = new Circle(); } This program creates 1 million Circle objects!
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… What happens in memory There are 1 million Circle objects in memory
Taking up a total of 1,000,000*16 = 16 Mb of memory radius = 0.0 Pi = Circle c1 radius = 0.0 Pi = Circle c2 radius = 0.0 Pi = Circle c … Note that the final Pi field is repeated 1 million times
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The use of static for fields
If a field is static, then there is only ONE of that field for ALL the objects Total memory usage: 8 Mb + 8 bytes (1,000,000+1=1,000,001 doubles) Total memory usage: 16 bytes (1+1=2 doubles) Total memory usage: 40 bytes (4+1=5 doubles) radius = 0.0 Pi = Circle c1 Circle c2 Circle c … radius = 0.0 Pi = Circle c1 Circle c2 Circle c3 Circle c4 radius = 0.0 Pi = Circle c
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More on static fields What does the following print
Note that Pi is not final Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); c1.Pi = 4.3; System.out.println (c2.Pi); Note you can refer to static fields by object.field
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Even more on static fields
There is only one copy of a static field no matter how many objects are declared in memory Even if there are zero objects declared! The one field is “common” to all the objects Thus, you can refer to a static field by using the class name: Circle.Pi
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Even even more on static fields
This program also prints 4.3: Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); Circle.Pi = 4.3; System.out.println (c2.Pi);
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Even even even more on static fields
We’ve seen static fields used with their class names: System.in (type: InputStream) System.out (type: OutputStream) Math.PI (type: double) Integer.MAX_VALUE (type: int) Non-static fields are generally not called dynamic fields Just “non-static”, or no qualifier at all
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A bit of humor…
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Back to our Circle class
public class Circle { double radius; final static double Pi = ; } But it doesn’t do much! Note that Pi is now final and static
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Adding a method public class Circle { double radius;
final static double Pi = ; double computeArea () { return Pi*radius*radius; } Note that a (non-static) method can use all the fields
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Using that method public class CircleTest {
public static void main (String[] args) { Circle c = new Circle(); c.radius = 2.0; System.out.println (c.computeArea()); } Prints
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Adding another method double oneOverRadius() { return 1.0/radius; } I couldn’t think of a good reason to divide something by the radius…
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What happens now? Code in class CircleTest’s main() method
Circle c = new Circle(); // c.radius = 0.0 System.out.println (c.oneOverRadius()); Java won’t crash, but many other programming languages (C and C++, especially) will Java prints “Infinity” Not what we wanted, though!
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One way to fix this… public class Circle { double radius = 1.0;
Note that the radius field is now initialized to 1.0 public class Circle { double radius = 1.0; final static double Pi = ; double computeArea () { return Pi*radius*radius; } double oneOverRadius() { return 1.0/radius;
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Back to our program… This code will now run properly:
Circle c = new Circle(); // c.radius = 1.0 System.out.println (c.oneOverRadius()); But this code will “crash”: c.radius = 0.0;
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Where the “crash” occurs
public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); // c.radius = 1.0 c.radius = 0.0; System.out.println (c.oneOverRadius()); } public class Circle { double radius = 1.0; final static double Pi = ; double computeArea () { return Pi*radius*radius; } double oneOverRadius() { return 1.0/radius; Here is the badly written code Here is where the “crash” occurs
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Motivation for private fields
Problem: We do not want people using our Circle class to be able to modify the fields on their own Solution: Don’t allow other code to modify the radius field Give it private visibility private means that only code within the class can modify the field
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One way to fix this… public class Circle {
Note that the radius field is now private public class Circle { private double radius = 1.0; final static double Pi = ; double computeArea () { return Pi*radius*radius; } double oneOverRadius() { return 1.0/radius;
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Back to our program… This code will now not compile:
Circle c = new Circle(); // c.radius = 1.0 c.radius = 0.0; System.out.println (c.oneOverRadius()); Java will give a compile-time error: radius has private access in Circle
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Back to our program… This code will also not compile:
Circle c = new Circle(); // c.radius = 1.0 System.out.println (c.radius); Java will give the same compile-time error: radius has private access in Circle
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The problem now… But now you can’t have a Circle with a radius other than 1.0! Solution: Use a get/set methods in Circle: void setRadius (double r) { radius = r; } double getRadius () { return radius;
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Our Circle class so far public class Circle { double radius = 1.0;
final static double Pi = ; double computeArea () { return Pi*radius*radius; } double oneOverRadius() { return 1.0/radius; void setRadius (double r) { radius = r; double getRadius () { return radius;
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Using the get/set methods
public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); c.setRadius (1.0); System.out.println (c.computeArea()); (c.getRadius()); } public class Circle { private double radius = 1.0; final static double Pi = ; double computeArea () { return Pi*radius*radius; } double oneOverRadius() { return 1.0/radius; void setRadius (double r) { radius = r; double getRadius () { return radius; Here a method is invoked Here the change to radius occurs
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Wait! Another problem! Here is the problem now…
public class CircleTest { public static void main (String[] args) { Circle c = new Circle(); c.setRadius (0.0); System.out.println (c.oneOverRadius()); } Here is the problem now…
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This problem is easily fixed
Change the setRadius method to the following void setRadius (double r) { if ( r > 0.0 ) radius = r; } Now there is no way for code outside the Circle class to change the radius to zero
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Visibilities in Java There are four visibilities:
private: Only code within the same class can access the field or method Note: “access” means reading or writing the field, or invoking the method public: Any code, anywhere, can access the field or method protected: Used with inheritance We won’t get to that this semester package: Almost the same as public This is the default Note that it can’t be specified like the others
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A few notes on visibilities
You can NOT specify visibilities for method variables Any method variable can only be accessed within that method Think of it as public within the method (after it’s defined) and private outside the method You can also specify visibilities for methods and classes More on that later in the course (or next course)
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Constructors When you create a object, you often have to do some initialization You have to “construct” the object public class Circle { String name; public Circle() { Scanner scanner = new Scanner(System.in); System.out.println (“Enter the Circle’s name:”); name = scanner.next(); } //... Note the different method declaration
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Constructors, take 2 Now when a Circle is created:
Circle c = new Circle(); Java will ask for the Circle’s name, and put it in the name field Okay, so this isn’t the greatest example…
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Note that the constructor
Constructors, take 3 More useful constructors for our Circle class: public Circle() { radius = 1.0; } public Circle (double r) { radius = r; Note there is no return type for constructors Note that the constructor name is the EXACT same as the class name Note that there are two “methods” with the same name!
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Overriding methods (and constructors)
Consider the following code: Circle c1 = new Circle (); Circle c2 = new Circle (2.0); Java knows which constructor to call by the list of parameters This is called “overloading” Creates a Circle of radius 1.0 Creates a Circle of radius 2.0
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Overriding methods (and constructors), take 2
The following Circle constructors would not be allowed: We are assuming Pi is not final for this example public Circle() { radius = 1.0; } public Circle (double r) { radius = r; public Circle (double p) { Pi = p; When Circle(1.0) is called, which one is meant?
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Constructors, take 4 Our second constructor has a problem:
public Circle (double r) { radius = r; } Consider the following code: Circle c = new Circle (0.0); System.out.println (c.oneOverRadius()); The method is dividing 1 by zero (again)
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Constructors, take 5 Our revised constructors: public Circle() {
radius = 1.0; } public Circle (double r) { if ( r <= 0.0 ) else radius = r;
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A bit of humor…
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Back to the static discussion
Remember that there is one (and only one) static Pi field, regardless of how many objects are declared Consider the following method: double getPi() { return Pi; }
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The getPi() method It doesn’t read or modify the “state” of any object
In this example, it doesn’t read/write the radius In fact, that particular method doesn’t care anything about the objects declared It’s only accessing a static field
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Make getPi() static Consider the following:
static double getPi() { return Pi; } As the method is static, it can ONLY access static fields A static method does not care about the “state” of an object Examples: Math.sin(), Math.tan(), Math.cos() They don’t care about the state of the Math class They only perform the computation
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Invoking static methods
As with static fields, they can be called using either an object or the class name: Circle c = new Circle(); System.out.println (c.getPi()); System.out.println (Circle.getPi());
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static methods and non-static fields
Consider the following (illegal) Circle method: static double getRadius() { return radius; } And the code to invoke it: public static void main (String[] args) { Circle c1 = new Circle(); Circle c2 = new Circle(); Circle c3 = new Circle(); Circle c4 = new Circle(); System.out.println (Circle.getRadius());
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What happening in memory
There are no Circle objects in memory There are 4 Circle objects in memory Which radius field does Circle.getRadius() want? There are 1 million Circle objects in memory radius = 0.0 Pi = Circle c1 Circle c2 Circle c … radius = 0.0 Pi = Circle c1 Circle c2 Circle c3 Circle c4 Pi =
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The main static lesson A static method cannot access or modify the state of the object
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static and non-static rules
Non-static fields and methods can ONLY be accessed by the object name Static fields and methods can be accessed by Either the class name or the object name Non-static methods can refer to BOTH static and non-static fields Static methods can ONLY access static fields
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Back to our main() method
public static void main (String[] args) The method does not return a value Any code anywhere can call this method It’s a static method: Can’t access non-static fields Can be called only by the class name
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A bit of humor…
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