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Morgan Kaufmann Publishers Parallel Processors from Client to Cloud

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1 Morgan Kaufmann Publishers Parallel Processors from Client to Cloud
1 July, 2019 Chapter 6 Parallel Processors from Client to Cloud Chapter 7 — Multicores, Multiprocessors, and Clusters

2 Morgan Kaufmann Publishers
1 July, 2019 Introduction §6.1 Introduction Goal: connecting multiple computers to get higher performance Multiprocessors Scalability, availability, power efficiency Task-level (process-level) parallelism High throughput for independent jobs Parallel processing program Single program run on multiple processors Multicore microprocessors Chips with multiple processors (cores) Chapter 6 — Parallel Processors from Client to Cloud — 2 Chapter 7 — Multicores, Multiprocessors, and Clusters

3 Morgan Kaufmann Publishers
1 July, 2019 Hardware and Software Hardware Serial: e.g., Pentium 4 Parallel: e.g., quad-core Xeon e5345 Software Sequential: e.g., matrix multiplication (but, can be multithreaded) Concurrent: e.g., operating system Sequential/concurrent software can run on serial/parallel hardware Challenge: making effective use of parallel hardware Chapter 6 — Parallel Processors from Client to Cloud — 3 Chapter 7 — Multicores, Multiprocessors, and Clusters

4 What We’ve Already Covered
Morgan Kaufmann Publishers 1 July, 2019 What We’ve Already Covered §2.11: Parallelism and Instructions Synchronization (e,g. read-modify-write inst.) §3.6: Parallelism and Computer Arithmetic Subword Parallelism (e.g. Intel MMX, SSE) §4.10: Parallelism and Advanced Instruction-Level Parallelism §5.10: Parallelism and Memory Hierarchies (multicore) Cache Coherence Chapter 6 — Parallel Processors from Client to Cloud — 4 Chapter 7 — Multicores, Multiprocessors, and Clusters

5 Morgan Kaufmann Publishers
1 July, 2019 Parallel Programming Parallel software is the problem Need to get significant performance improvement Otherwise, just use a faster uniprocessor, since it’s easier! Difficulties Partitioning Coordination Communications overhead §6.2 The Difficulty of Creating Parallel Processing Programs Chapter 6 — Parallel Processors from Client to Cloud — 5 Chapter 7 — Multicores, Multiprocessors, and Clusters

6 Morgan Kaufmann Publishers
1 July, 2019 Amdahl’s Law Sequential part can limit speedup Example: 100 processors, 90× speedup? Tnew = Tparallelizable/100 + Tsequential Solving: Fparallelizable = 0.999 Need sequential part to be 0.1% of original time Chapter 6 — Parallel Processors from Client to Cloud — 6 Chapter 7 — Multicores, Multiprocessors, and Clusters

7 Morgan Kaufmann Publishers
1 July, 2019 Scaling Example Workload: sum of 10 scalars, and 10 × 10 matrix sum Speed up from 10 to 100 processors Single processor: Time = ( ) × tadd 10 processors Time = 10 × tadd + 100/10 × tadd = 20 × tadd Speedup = 110/20 = 5.5 (55% of potential) 100 processors Time = 10 × tadd + 100/100 × tadd = 11 × tadd Speedup = 110/11 = 10 (10% of potential) Assumes load can be balanced across processors Chapter 6 — Parallel Processors from Client to Cloud — 7 Chapter 7 — Multicores, Multiprocessors, and Clusters

8 Scaling Example (cont.)
Morgan Kaufmann Publishers 1 July, 2019 Scaling Example (cont.) What if matrix size is 100 × 100? Single processor: Time = ( ) × tadd 10 processors Time = 10 × tadd /10 × tadd = 1010 × tadd Speedup = 10010/1010 = 9.9 (99% of potential) 100 processors Time = 10 × tadd /100 × tadd = 110 × tadd Speedup = 10010/110 = 91 (91% of potential) Assuming load balanced Chapter 6 — Parallel Processors from Client to Cloud — 8 Chapter 7 — Multicores, Multiprocessors, and Clusters

9 Morgan Kaufmann Publishers
1 July, 2019 Strong vs Weak Scaling Strong scaling: problem size fixed As in previous example Weak scaling: problem size proportional to number of processors 10 processors, 10 × 10 matrix Time = 20 × tadd 100 processors, 32 × 32 matrix Time = 10 × tadd /100 × tadd = 20 × tadd Constant performance in this example Chapter 6 — Parallel Processors from Client to Cloud — 9 Chapter 7 — Multicores, Multiprocessors, and Clusters

10 Instruction and Data Streams
Morgan Kaufmann Publishers 1 July, 2019 Instruction and Data Streams An alternate classification: parallel system Data Streams Single Multiple Instruction Streams SISD: Intel Pentium 4 SIMD: SSE instructions of x86 MISD: No examples today MIMD: Intel Xeon e5345 §6.3 SISD, MIMD, SIMD, SPMD, and Vector SPMD: Single Program Multiple Data A parallel program on a MIMD computer Conditional code for different processors Chapter 6 — Parallel Processors from Client to Cloud — 10 Chapter 7 — Multicores, Multiprocessors, and Clusters

11 Morgan Kaufmann Publishers
1 July, 2019 Vector Processors Highly pipelined function units Stream data from/to vector registers (with multiple elements in a vector register) to units Data collected from memory into registers Results stored from registers to memory Example: Vector extension to MIPS 32 × 64-element registers (64-bit elements) Vector instructions lv, sv: load/store to /from vector registers addv.d: add vectors of double addvs.d: add scalar to each element of vector of double Significantly reduces instruction-fetch bandwidth Chapter 6 — Parallel Processors from Client to Cloud — 11 Chapter 7 — Multicores, Multiprocessors, and Clusters

12 Example: DAXPY (Y = a × X + Y)
Morgan Kaufmann Publishers 1 July, 2019 Example: DAXPY (Y = a × X + Y) Conventional MIPS code l.d $f0,a($sp) ;load scalar a addiu r4,$s0,# ;upper bound of what to load loop: l.d $f2,0($s0) ;load x(i) mul.d $f2,$f2,$f0 ;a × x(i) l.d $f4,0($s1) ;load y(i) add.d $f4,$f4,$f2 ;a × x(i) + y(i) s.d $f4,0($s1) ;store into y(i) addiu $s0,$s0,#8 ;increment index to x addiu $s1,$s1,#8 ;increment index to y subu $t0,r4,$s0 ;compute bound bne $t0,$zero,loop ;check if done Vector MIPS code (Produce 64 results) l.d $f0,a($sp) ;load scalar a lv $v1,0($s0) ;load vector x (load 64 data) mulvs.d $v2,$v1,$f0 ;vector-scalar multiply lv $v3,0($s1) ;load vector y addv.d $v4,$v2,$v3 ;add y to product sv $v4,0($s1) ;store the result Chapter 6 — Parallel Processors from Client to Cloud — 12 Chapter 7 — Multicores, Multiprocessors, and Clusters

13 Morgan Kaufmann Publishers
1 July, 2019 Vector vs. Scalar Vector architectures and compilers Simplify data-parallel programming Explicit statement of absence of loop-carried dependences Reduced checking in hardware Regular access patterns benefit from interleaved and burst memory Avoid control hazards by avoiding loops More general than ad-hoc media extensions (such as MMX, SSE) Better match with compiler technology Chapter 6 — Parallel Processors from Client to Cloud — 13 Chapter 7 — Multicores, Multiprocessors, and Clusters

14 Morgan Kaufmann Publishers
1 July, 2019 SIMD Operate elementwise on vectors of data E.g., MMX and SSE instructions in x86 Multiple data elements in 128-bit wide registers All processors execute the same instruction at the same time Each with different data address, etc. Simplifies synchronization Reduced instruction control hardware Works best for highly data-parallel applications, such as media applications Chapter 6 — Parallel Processors from Client to Cloud — 14 Chapter 7 — Multicores, Multiprocessors, and Clusters

15 The University of Adelaide, School of Computer Science
1 July 2019 SIMD Extensions Media applications operate on data types narrower than the native word size Example: disconnect carry chains to “partition” adder Limitations, compared to vector instructions: Number of data operands encoded into op code No sophisticated addressing modes (strided, scatter-gather) Limited parallelism (register width, e.g. 128 bits) No mask registers (No if type) SIMD Instruction Set Extensions for Multimedia Copyright © 2012, Elsevier Inc. All rights reserved. Chapter 2 — Instructions: Language of the Computer

16 The University of Adelaide, School of Computer Science
1 July 2019 SIMD Implementations Implementations: Intel MMX (1996) Eight 8-bit integer ops or four 16-bit integer ops Streaming SIMD Extensions (SSE) (1999) Eight 16-bit integer ops Four 32-bit integer/fp ops or two 64-bit integer/fp ops Advanced Vector Extensions (2010) (Fig. 3.20) Four 64-bit integer/fp ops Operands must be consecutive and aligned memory locations SIMD Instruction Set Extensions for Multimedia Copyright © 2012, Elsevier Inc. All rights reserved. Chapter 2 — Instructions: Language of the Computer

17 The University of Adelaide, School of Computer Science
1 July 2019 Example SIMD Code Example DAXPY: (4D means 4 double-p. operands) L.D F0,a ;load scalar a MOV F1, F0 ;copy a into F1 for SIMD MUL MOV F2, F0 ;copy a into F2 for SIMD MUL MOV F3, F0 ;copy a into F3 for SIMD MUL DADDIU R4,Rx,#512 ;last address to load Loop: L.4D F4,0[Rx] ;load X[i], X[i+1], X[i+2], X[i+3] MUL.4D F4,F4,F0 ;a×X[i],a×X[i+1],a×X[i+2],a×X[i+3] ; F4*F0, F5*F1, F6*F2, F7*F3 L.4D F8,0[Ry] ;load Y[i], Y[i+1], Y[i+2], Y[i+3] ADD.4D F8,F8,F4 ;a×X[i]+Y[i], ..., a×X[i+3]+Y[i+3] S.4D 0[Ry],F8 ;store into Y[i], Y[i+1], Y[i+2], Y[i+3] DADDIU Rx,Rx,#32 ;increment index to X DADDIU Ry,Ry,#32 ;increment index to Y DSUBU R20,R4,Rx ;compute bound BNEZ R20,Loop ;check if done SIMD Instruction Set Extensions for Multimedia Copyright © 2012, Elsevier Inc. All rights reserved. Chapter 2 — Instructions: Language of the Computer

18 Vector vs. Multimedia Extensions
Vector instructions have a variable vector width, multimedia extensions (SIMD) have a fixed width Vector instructions support strided access, multimedia extensions do not Vector units can be combination of pipelined and arrayed functional units: Exploit parallelism in a single vector Chapter 6 — Parallel Processors from Client to Cloud — 18

19 Parallel Lanes for Vector Unit
Vector unit can be structure with multiple lanes to father improve execution time with parallelism Chapter 6 — Parallel Processors from Client to Cloud — 19

20 Morgan Kaufmann Publishers
1 July, 2019 Multithreading Performing multiple threads of execution in parallel Replicate registers, PC, etc. Fast switching between threads Fine-grain multithreading Switch threads after each cycle Interleave instruction execution If one thread stalls, others are executed Coarse-grain multithreading Only switch on long stall (e.g., L2-cache miss) Simplifies hardware, but doesn’t hide short stalls (eg, data hazards) §6.4 Hardware Multithreading Chapter 6 — Parallel Processors from Client to Cloud — 20 Chapter 7 — Multicores, Multiprocessors, and Clusters

21 Simultaneous Multithreading
Morgan Kaufmann Publishers 1 July, 2019 Simultaneous Multithreading In multiple-issue dynamically scheduled processor Schedule instructions from multiple threads Instructions from independent threads execute when function units are available Within threads, dependencies handled by scheduling and register renaming Example: Intel Pentium-4 HT (Hyper-threading) Two threads: duplicated registers, shared function units and caches Chapter 6 — Parallel Processors from Client to Cloud — 21 Chapter 7 — Multicores, Multiprocessors, and Clusters

22 Multithreading Example
Morgan Kaufmann Publishers 1 July, 2019 Multithreading Example Chapter 6 — Parallel Processors from Client to Cloud — 22 Chapter 7 — Multicores, Multiprocessors, and Clusters

23 Multi-issued / Multithreaded Categories
Simultaneous Multithreading Superscalar Fine-Grained Coarse-Grained Multiprocessing Time (processor cycle) Single thread 4 Issue slots Thread 1 Thread 3 Thread 5 Thread 2 Thread 4 Idle slot

24 Simultaneous Multithreading (SMT)
Simultaneous multithreading (SMT): insight that dynamically scheduled processor already has many HW mechanisms to support multithreading Large set of virtual registers that can be used to hold the register sets of independent threads Register renaming provides unique register identifiers, so instructions from multiple threads can be mixed in datapath Out-of-order completion allows the threads to execute out of order, and get better utilization of the HW Just adding a per thread renaming table and keeping separate PCs Independent commitment can be supported by logically keeping a separate reorder buffer for each thread Fetch / Issue from multiple thread pre cycle

25 Copyright © 2014 Elsevier Inc. All rights reserved.
FIGURE 6.6 The speed-up from using multithreading on one core on an i7 processor averages 1.31 for the PARSEC benchmarks (see Section 6.9) and the energy efficiency improvement is This data was collected and analyzed by Esmaeilzadeh et. al. [2011]. 25 Copyright © 2014 Elsevier Inc. All rights reserved.

26 Morgan Kaufmann Publishers
1 July, 2019 Handling Memory Wall Processors Exploit MLP (memory level parallelism) Caches intelligent cache management, non-blocking Prefetching Prefetch instruction and data before use Accuracy, timely, polution&bandwidth Multithreading Hide memory latency with multiple threads Chapter 6 — Parallel Processors from Client to Cloud — 26 Chapter 7 — Multicores, Multiprocessors, and Clusters

27 Morgan Kaufmann Publishers
1 July, 2019 Shared Memory SMP: shared memory multiprocessor (multicore) Hardware provides single physical address space for all processors Synchronize shared variables using locks Memory access time UMA (uniform) vs. NUMA (nonuniform) §6.5 Multicore and Other Shared Memory Multiprocessors Chapter 6 — Parallel Processors from Client to Cloud — 27 Chapter 7 — Multicores, Multiprocessors, and Clusters

28 Morgan Kaufmann Publishers
Parallel Programming Example: Sum Reduction on Share-memory Parallel Systems 1 July, 2019 Sum 100,000 numbers on 100 processor UMA Each processor has ID: 0 ≤ Pn ≤ 99 Partition 1000 numbers per processor Initial summation on each processor sum[Pn] = 0; for (i = 1000*Pn; i < 1000*(Pn+1); i = i + 1) sum[Pn] = sum[Pn] + A[i]; Now need to add these partial sums Reduction: divide and conquer Half the processors add pairs, then quarter, … Need to synchronize between reduction steps Chapter 6 — Parallel Processors from Client to Cloud — 28 Chapter 7 — Multicores, Multiprocessors, and Clusters

29 Example: Sum Reduction
Morgan Kaufmann Publishers 1 July, 2019 Example: Sum Reduction half = 100; Repeat /* parallel */ synch(); if (half%2 != 0 && Pn == 0) sum[0] = sum[0] + sum[half-1]; /* Conditional sum needed when half is odd; Processor0 gets missing element */ half = half/2; /* dividing line on who sums */ if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half]; until (half == 1); Chapter 6 — Parallel Processors from Client to Cloud — 29 Chapter 7 — Multicores, Multiprocessors, and Clusters

30 Morgan Kaufmann Publishers
1 July, 2019 GPU Architectures Processing is highly data-parallel GPUs are highly multithreaded Use thread switching to hide memory latency Less reliance on multi-level caches Graphics memory is wide and high-bandwidth Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code Programming languages/APIs DirectX, OpenGL C for Graphics (Cg), High Level Shader Language (HLSL) Compute Unified Device Architecture (CUDA) Open CL Chapter 6 — Parallel Processors from Client to Cloud — 30 Chapter 7 — Multicores, Multiprocessors, and Clusters

31 Comparison: GPU vs Multicore CPU
Difference in utilizing on-chip transistors: CPU has significant cache space and control logic for general- purpose applications GPU builds large number of replicated cores for data-parallel, thread-parallel computations; requires higher DRAM bandwidth

32 Morgan Kaufmann Publishers
1 July, 2019 History of GPUs Early video cards Frame buffer memory with address generation for video output 3D graphics processing Originally high-end computers (e.g., SGI) Moore’s Law  lower cost, higher density 3D graphics cards for PCs and game consoles Graphics Processing Units Processors oriented to 3D graphics tasks Vertex/pixel processing, shading, texture mapping, rasterization §6.6 Introduction to Graphics Processing Units Chapter 6 — Parallel Processors from Client to Cloud — 32 Chapter 7 — Multicores, Multiprocessors, and Clusters

33 Morgan Kaufmann Publishers
1 July, 2019 Graphics in the System Chapter 6 — Parallel Processors from Client to Cloud — 33 Chapter 7 — Multicores, Multiprocessors, and Clusters

34 An Example of Physical Reality Behind CUDA – Host Motherboard
CPU (host) GPU w/ local DRAM (device) GPU

35 G80 – Graphics Mode The future of GPUs is programmable processing
So – build the architecture around the processor L2 FB SP L1 TF Thread Processor Vtx Thread Issue Setup / Rstr / ZCull Geom Thread Issue Pixel Thread Issue Input Assembler Host

36 G80 CUDA mode – A Device Example
GPGPU - Processors execute general computing threads programmed using CUDA New operating mode/HW interface for computing Load/store Global Memory Thread Execution Manager Input Assembler Host Texture Parallel Data Cache Shared the same hardware with graphics applications

37 The University of Adelaide, School of Computer Science
1 July 2019 Nvidia GPU Family GeForce: GTX serious for Graphics applications Tesla: for GPGPU, data center applications Quadro (Tegra): for mobile devices Architecture generation: G80 GT200 Feimi Kepler Graphical Processing Units Copyright © 2012, Elsevier Inc. All rights reserved. Chapter 2 — Instructions: Language of the Computer

38 Morgan Kaufmann Publishers
1 July, 2019 Example: NVIDIA Tesla Streaming multiprocessor 8 × Streaming processors Note, Fermi generation get rid of TPC level Chapter 6 — Parallel Processors from Client to Cloud — 38 Chapter 7 — Multicores, Multiprocessors, and Clusters

39 Streaming Multiprocessor in Fermi
Two Warp schedulers and Dispatch units 16KB register files Shared instruction cache 64 KB Shared L1 data cache and Shared (local) memory Two sets of ALU, 16 cores each (2 cycle initiation latency) One set of LD/ST, 16 units each (2 cycle latency) Four SFUs (8 cycle latency) Separate INT, FP units in each core 39

40 Copyright © 2014 Elsevier Inc. All rights reserved.
Streaming Multiprocessors FIGURE 6.9 Simplified block diagram of the datapath of a multithreaded SIMD Processor. It has 16 SIMD lanes. The SIMD Thread Scheduler has many independent SIMD threads that it chooses from to run on this processor. 40 Copyright © 2014 Elsevier Inc. All rights reserved.

41 CUDA Programming Model
Host invokes Kernels/Grids to execute on GPU, back to Host after execution Three-level parallelism: Grid (Kernal), Block, Thread Thread Application Host execution kernel 0 Block 0 Block 1 Block 2 Block 3 ... ... ... ... After introducing state-of-art CMPs and GPUs, I like to move on to the GPU programming and its performance issues. CUDA is a C-like programming language used on Nvidia GPUs. CUDA has a set of extensions for parallelization , data communication and synchronization. Programs start from the host CPU. Host can invoke a kernel call (also called a grid) to initiate program to run on GPU. After completion, the kernel returns back to the host. Multiple kernels can be initiated by the host to provide parallelism. . There are three levels of parallelization in CUDA: grid, block and thread. The kernal is also referred as a grid. The programmer can further parallelize the kernel into blocks and each block can have multiple threads. As illustrated, an application starts from the host, then invoke a kernel execution, after completion, it returns back to the host. After some computation, it can invoke another kernel, etc. Within a kernel which also referred as a grid, there are two level of parallelism, blocks and threads within a block. These two dimensions of parallelization gives the programmers the flexibility on how they want to parallelize their program. Host execution kernel 1 Block 0 Block N ... ...

42 The University of Adelaide, School of Computer Science
1 July 2019 Threads and Blocks A thread is associated with each data element Threads are organized into blocks, which are scheduled to run on MS (Streaming Multiprocessor) warps in hardware as a scheduling unit, each block has multiple warps to be scheduled on CP groups to provide multithreading capacity to hide latency. Each warp has 32 threads to be executed in parallel called SIMT (Single Inst Multiple Thread) on a CP group, similar to vector instruction. Blocks are organized into a grid (Kernel) to be executed on GPU. GPU hardware handles thread scheduling and management, not applications or OS. Graphical Processing Units Chapter 2 — Instructions: Language of the Computer

43 CUDA Programming Model
Host invokes Kernels/Grids to execute on GPU, back to Host after execution Three-level parallelism: Grid (Kernal), Block, Thread Important: GPU programming relies on programs to optimize the execution including three-level parallelization, data moves, register and memory usage, handling control divergence, etc. While CPU hides most of the complexity from programmers After introducing state-of-art CMPs and GPUs, I like to move on to the GPU programming and its performance issues. CUDA is a C-like programming language used on Nvidia GPUs. CUDA has a set of extensions for parallelization , data communication and synchronization. Programs start from the host CPU. Host can invoke a kernel call (also called a grid) to initiate program to run on GPU. After completion, the kernel returns back to the host. Multiple kernels can be initiated by the host to provide parallelism. . There are three levels of parallelization in CUDA: grid, block and thread. The kernal is also referred as a grid. The programmer can further parallelize the kernel into blocks and each block can have multiple threads. As illustrated, an application starts from the host, then invoke a kernel execution, after completion, it returns back to the host. After some computation, it can invoke another kernel, etc. Within a kernel which also referred as a grid, there are two level of parallelism, blocks and threads within a block. These two dimensions of parallelization gives the programmers the flexibility on how they want to parallelize their program.

44 Morgan Kaufmann Publishers
1 July, 2019 Example: NVIDIA Tesla Streaming Processors Single-precision FP and integer units Each SP is fine-grained multithreaded Warp: group of 32 threads Executed in parallel, SIMD style 8 SPs × 4 clock cycles Hardware contexts for 24 warps Registers, PCs, … Chapter 6 — Parallel Processors from Client to Cloud — 44 Chapter 7 — Multicores, Multiprocessors, and Clusters

45 Comparison: G80, GT200, Fermi Three classes of hardware: GeForce®, Quadro®, and Tesla® 45

46 Comparison: Kepler vs Fermi
GTX 680 GTX 580 GTX 560 Ti GTX 480 Stream Processors 1536 512 384 480 Texture Units 128 64 60 ROPs 32 48 Core Clock 1006MHz 772MHz 822MHz 700MHz Shader Clock N/A 1544MHz 1644MHz 1401MHz Boost Clock 1058MHz Memory Clock 6.008GHz GDDR5 4.008GHz 4.008GHz GDDR5 3.696GHz GDDR5 Memory Bus Width 256-bit 384-bit Frame Buffer 2GB 1.5GB 1GB FP64 1/24 FP32 1/8 FP32 1/12 FP32 TDP 195W 244W 170W 250W Transistor Count 3.5B 3B 1.95B Manufacturing Process TSMC 28nm TSMC 40nm Launch Price $499 $249 46

47 Comparison: Fermi, Kepler
47

48 Morgan Kaufmann Publishers
1 July, 2019 Classifying GPUs Don’t fit nicely into SIMD/MIMD model Conditional execution in a thread allows an illusion of MIMD But with performance degredation Need to write general purpose code with care Static: Discovered at Compile Time Dynamic: Discovered at Runtime Instruction-Level Parallelism VLIW Superscalar Data-Level Parallelism SIMD or Vector Tesla Multiprocessor Chapter 6 — Parallel Processors from Client to Cloud — 48 Chapter 7 — Multicores, Multiprocessors, and Clusters

49 GPU Memory Structures Per-SM with L1 cache
Chapter 6 — Parallel Processors from Client to Cloud — 49

50 CUDA Memory Model Overview
Global memory (also called device memory) Main means of communicating R/W Data between host and device Contents visible to all threads Long latency access We will focus on global memory for now Constant and texture memory will come later Grid Block (0, 0)‏ Block (1, 0)‏ Shared Memory Shared Memory Registers Registers Registers Registers Thread (0, 0)‏ Thread (1, 0)‏ Thread (0, 0)‏ Thread (1, 0)‏ Host Global Memory

51 Putting GPUs into Perspective
Feature Multicore with SIMD GPU SIMD processors 4 to 8 8 to 16 SIMD lanes/processor 2 to 4 Multithreading hardware support for SIMD threads 16 to 32 Typical ratio of single precision to double-precision performance 2:1 Largest cache size 8 MB 0.75 MB Size of memory address 64-bit Size of main memory 8 GB to 256 GB 4 GB to 6 GB Memory protection at level of page Yes Demand paging No Integrated scalar processor/SIMD processor Cache coherent Chapter 6 — Parallel Processors from Client to Cloud — 51

52 Morgan Kaufmann Publishers
1 July, 2019 i7-960 vs. NVIDIA Tesla 280/480 TSMC §6.11 Real Stuff: Benchmarking and Rooflines i7 vs. Tesla Chapter 6 — Parallel Processors from Client to Cloud — 52 Chapter 7 — Multicores, Multiprocessors, and Clusters

53 Message Passing – Different Parallel Computing Model
Morgan Kaufmann Publishers 1 July, 2019 Each processor has private physical address space Hardware sends/receives messages between processors §6.7 Clusters, WSC, and Other Message-Passing MPs Chapter 6 — Parallel Processors from Client to Cloud — 53 Chapter 7 — Multicores, Multiprocessors, and Clusters

54 Loosely Coupled Clusters
Morgan Kaufmann Publishers 1 July, 2019 Loosely Coupled Clusters Network of independent computers Each has private memory and OS Connected using I/O system E.g., Ethernet/switch, Internet Suitable for applications with independent tasks Web servers, databases, simulations, … High availability, scalable, affordable Problems Administration cost (prefer virtual machines) Low interconnect bandwidth c.f. processor/memory bandwidth on an SMP Chapter 6 — Parallel Processors from Client to Cloud — 54 Chapter 7 — Multicores, Multiprocessors, and Clusters

55 Morgan Kaufmann Publishers
1 July, 2019 Sum Reduction (Again) Sum 100,000 on 100 processors First distribute 100 numbers to each The do partial sums sum = 0; for (i = 0; i<1000; i = i + 1) sum = sum + AN[i]; Reduction Half the processors send, other half receive and add The quarter send, quarter receive and add, … Chapter 6 — Parallel Processors from Client to Cloud — 55 Chapter 7 — Multicores, Multiprocessors, and Clusters

56 Example: Sum Reduction
Morgan Kaufmann Publishers 1 July, 2019 Example: Sum Reduction half = 100; Repeat /* parallel */ synch(); if (half%2 != 0 && Pn == 0) sum[0] = sum[0] + sum[half-1]; /* Conditional sum needed when half is odd; Processor0 gets missing element */ half = half/2; /* dividing line on who sums */ if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half]; until (half == 1); Chapter 6 — Parallel Processors from Client to Cloud — 56 Chapter 7 — Multicores, Multiprocessors, and Clusters

57 Morgan Kaufmann Publishers
1 July, 2019 Sum Reduction (Again) Given send() and receive() operations limit = 100; half = 100;/* 100 processors */ repeat half = (half+1)/2; /* send vs. receive dividing line */ if (Pn >= half && Pn < limit) send(Pn - half, sum); if (Pn < (limit/2)) sum = sum + receive(); limit = half; /* upper limit of senders */ until (half == 1); /* exit with final sum */ Send/receive also provide synchronization Assumes send/receive take similar time to addition Chapter 6 — Parallel Processors from Client to Cloud — 57 Chapter 7 — Multicores, Multiprocessors, and Clusters

58 Morgan Kaufmann Publishers
1 July, 2019 Grid Computing Separate computers interconnected by long-haul networks E.g., Internet connections Work units farmed out, results sent back Can make use of idle time on PCs E.g., World Community Grid Chapter 6 — Parallel Processors from Client to Cloud — 58 Chapter 7 — Multicores, Multiprocessors, and Clusters

59 Interconnection Networks (SKIP!)
Morgan Kaufmann Publishers 1 July, 2019 Interconnection Networks (SKIP!) Network topologies Arrangements of processors, switches, and links §6.8 Introduction to Multiprocessor Network Topologies Bus Ring N-cube (N = 3) 2D Mesh Fully connected Chapter 6 — Parallel Processors from Client to Cloud — 59 Chapter 7 — Multicores, Multiprocessors, and Clusters

60 Morgan Kaufmann Publishers
1 July, 2019 Multistage Networks Chapter 6 — Parallel Processors from Client to Cloud — 60 Chapter 7 — Multicores, Multiprocessors, and Clusters

61 Network Characteristics
Morgan Kaufmann Publishers 1 July, 2019 Network Characteristics Performance Latency per message (unloaded network) Throughput Link bandwidth Total network bandwidth Bisection bandwidth Congestion delays (depending on traffic) Cost Power Routability in silicon Chapter 6 — Parallel Processors from Client to Cloud — 61 Chapter 7 — Multicores, Multiprocessors, and Clusters

62 Morgan Kaufmann Publishers
1 July, 2019 Parallel Benchmarks Linpack: matrix linear algebra SPECrate: parallel run of SPEC CPU programs Job-level parallelism SPLASH: Stanford Parallel Applications for Shared Memory Mix of kernels and applications, strong scaling NAS (NASA Advanced Supercomputing) suite computational fluid dynamics kernels PARSEC (Princeton Application Repository for Shared Memory Computers) suite Multithreaded applications using Pthreads and OpenMP §6.10 Multiprocessor Benchmarks and Performance Models Chapter 6 — Parallel Processors from Client to Cloud — 62 Chapter 7 — Multicores, Multiprocessors, and Clusters

63 Morgan Kaufmann Publishers
1 July, 2019 Code or Applications? Traditional benchmarks Fixed code and data sets Parallel programming is evolving Should algorithms, programming languages, and tools be part of the system? Compare systems, provided they implement a given application E.g., Linpack, Berkeley Design Patterns Would foster innovation in approaches to parallelism Chapter 6 — Parallel Processors from Client to Cloud — 63 Chapter 7 — Multicores, Multiprocessors, and Clusters

64 Morgan Kaufmann Publishers
1 July, 2019 Modeling Performance Assume performance metric of interest is achievable GFLOPs/sec Measured using computational kernels from Berkeley Design Patterns Arithmetic intensity of a kernel FLOPs per byte of memory accessed For a given computer, determine Peak GFLOPS (from data sheet) Peak memory bytes/sec (using Stream benchmark) Chapter 6 — Parallel Processors from Client to Cloud — 64 Chapter 7 — Multicores, Multiprocessors, and Clusters

65 Roofline Diagram (SKIP!)
Morgan Kaufmann Publishers 1 July, 2019 Roofline Diagram (SKIP!) Attainable GPLOPs/sec = Max ( Peak Memory BW × Arithmetic Intensity, Peak FP Performance ) Chapter 6 — Parallel Processors from Client to Cloud — 65 Chapter 7 — Multicores, Multiprocessors, and Clusters

66 Morgan Kaufmann Publishers
1 July, 2019 Comparing Systems Example: Opteron X2 vs. Opteron X4 2-core vs. 4-core, 2× FP performance/core, 2.2GHz vs. 2.3GHz Same memory system To get higher performance on X4 than X2 Need high arithmetic intensity Or working set must fit in X4’s 2MB L-3 cache Chapter 6 — Parallel Processors from Client to Cloud — 66 Chapter 7 — Multicores, Multiprocessors, and Clusters

67 Optimizing Performance
Morgan Kaufmann Publishers 1 July, 2019 Optimizing Performance Optimize FP performance Balance adds & multiplies Improve superscalar ILP and use of SIMD instructions Optimize memory usage Software prefetch Avoid load stalls Memory affinity Avoid non-local data accesses Chapter 6 — Parallel Processors from Client to Cloud — 67 Chapter 7 — Multicores, Multiprocessors, and Clusters

68 Optimizing Performance
Morgan Kaufmann Publishers 1 July, 2019 Optimizing Performance Choice of optimization depends on arithmetic intensity of code Arithmetic intensity is not always fixed May scale with problem size Caching reduces memory accesses Increases arithmetic intensity Chapter 6 — Parallel Processors from Client to Cloud — 68 Chapter 7 — Multicores, Multiprocessors, and Clusters

69 Rooflines Chapter 6 — Parallel Processors from Client to Cloud — 69

70 Benchmarks Chapter 6 — Parallel Processors from Client to Cloud — 70

71 Performance Summary GPU (480) has 4.4 X the memory bandwidth
Benefits memory bound kernels GPU has 13.1 X the single precision throughout, 2.5 X the double precision throughput Benefits FP compute bound kernels CPU cache prevents some kernels from becoming memory bound when they otherwise would on GPU GPUs offer scatter-gather, which assists with kernels with strided data Lack of synchronization and memory consistency support on GPU limits performance for some kernels Chapter 6 — Parallel Processors from Client to Cloud — 71

72 Multi-threading DGEMM
Use OpenMP: void dgemm (int n, double* A, double* B, double* C) { #pragma omp parallel for for ( int sj = 0; sj < n; sj += BLOCKSIZE ) for ( int si = 0; si < n; si += BLOCKSIZE ) for ( int sk = 0; sk < n; sk += BLOCKSIZE ) do_block(n, si, sj, sk, A, B, C); } §6.12 Going Faster: Multiple Processors and Matrix Multiply Chapter 6 — Parallel Processors from Client to Cloud — 72

73 Multithreaded DGEMM Chapter 6 — Parallel Processors from Client to Cloud — 73

74 Multithreaded DGEMM Chapter 6 — Parallel Processors from Client to Cloud — 74

75 Morgan Kaufmann Publishers
1 July, 2019 Fallacies Amdahl’s Law doesn’t apply to parallel computers Since we can achieve linear speedup But only on applications with weak scaling Peak performance tracks observed performance Marketers like this approach! But compare Xeon with others in example Need to be aware of bottlenecks §6.13 Fallacies and Pitfalls Chapter 6 — Parallel Processors from Client to Cloud — 75 Chapter 7 — Multicores, Multiprocessors, and Clusters

76 Morgan Kaufmann Publishers
1 July, 2019 Pitfalls Not developing the software to take account of a multiprocessor architecture Example: using a single lock for a shared composite resource Serializes accesses, even if they could be done in parallel Use finer-granularity locking Chapter 6 — Parallel Processors from Client to Cloud — 76 Chapter 7 — Multicores, Multiprocessors, and Clusters

77 Morgan Kaufmann Publishers
1 July, 2019 Concluding Remarks Goal: higher performance by using multiple processors Difficulties Developing parallel software Devising appropriate architectures SaaS importance is growing and clusters are a good match Performance per dollar and performance per Joule drive both mobile and WSC §6.14 Concluding Remarks Chapter 6 — Parallel Processors from Client to Cloud — 77 Chapter 7 — Multicores, Multiprocessors, and Clusters

78 Concluding Remarks (con’t)
SIMD and vector operations match multimedia applications and are easy to program Chapter 6 — Parallel Processors from Client to Cloud — 78


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