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Pickleball Canada The FIRST of Four Levels: Scorekeeper

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Presentation on theme: "Pickleball Canada The FIRST of Four Levels: Scorekeeper"— Presentation transcript:

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2 Pickleball Canada The FIRST of Four Levels: Scorekeeper
Associate Referee Certified Referee Nationally Certified Referee

3 This is NOT a Rules Clinic
This Is Training On How To Keep Score Using the 2019 Rules & Refereeing Best Practices 2019 Rulebook Online @pickleballcanada.org

4 Code of Conduct Be Professional With Pleasant Demeanor Be Respectful
Avoid Overfriendliness Avoid Emotional Reactions Avoid Commenting On Play Avoid Anger Or Confrontation

5 Code of Conduct Stand And Be Attentive
Avoid Leaning On Fences Or Walls Use No Device That Could Interfere With Play

6 Code of Conduct Silence Or Turn Off Phone
Excuse Yourself From Keeping Score for Relatives, Close Friends, Or Doubles Partner

7 Primary Responsibilities
Keep And Announce Correct Score Track Correct Server And Recognize Server & Receiver Errors

8 Basic Scorekeeper Tools
Provided By Event Operations Desk Stopwatch/Timing Device Two Pencils, One With Eraser Clipboard & Scoresheet Two Numbered Clips

9 Typical Three Game Scoresheet

10 Typical one game to 15 scoresheet

11 Basic Officiating Tools
Numbered Clip For Tracking Server

12 Basic Procedures Before the Match Prepare Mentally & Physically
Pick up Tools in Advance Know Venue Court Layout Pick Up Scoresheet & Activate Timer Immediately When Called

13 Basic Procedures Review Scoresheet Proceed to Court Without Delay
Player Names – conflict of interest? Court Number Match Format “1” or “2” on Back of Scoresheet? Proceed to Court Without Delay

14 At the Court Enter/Exit Court With Players
Two Official Balls For Match Choose Your On-Court Position Consider Sun, Shadows, Distractions, Etc.

15 Pre-Match Briefing Ask For Players’ Undivided Attention Introductions
State Match Format Advise the players you are a Scorekeeper, not a Referee

16 Pre-Match Briefing Ask For Players’ Undivided Attention
Scorekeeper will call Server and Receiver faults on completion of the Rally Players Are Responsible For All Line Calls including NVZ

17 Pre-Match Briefing - cont’d
Determine Side/Serve/Receive Identify Each Teams’ Starting Server Begin/Continue Warm Up Give “One-Minute Till Game Starts” Notice

18 Preparing Scoresheet Mark Serving Team Each Game
Circle Starting Server Each Team Note identifying characteristics Place Change Notation 3rd Game

19 Starting Server—Both Teams—Change @ 6

20 Final Pre-Play Procedure
Establish Position at Net Post Point Clipboard Clip Toward Serving Team* Server clip over circled starting server with # 2 facing you

21 Clipboard Clip Toward Serving Team

22 Final Pre-Play Procedure cont’d
Confirm Teams (by Name) Beginning of Match only Visually Verify Starting Server Bands and Player Positioning

23 Final Pre-Play Procedure
Players in the even courts(right side) have server 0-0-2

24 At Every Serve* Confirm “Readiness
First Look at Receiver Ready? OR “Should Be Ready” Look At Server Ball in Hand Call the score in a consistent manner

25 Score Questioning Either Team Can Ask “What Is Score?
Reply with: (E.G.) “You Have 4” If Asked For “Complete Score”: Step Forward, Raise Arm State “The Complete Score is 6-4-2” Step Back, Lower Arm

26 Position Questioning Only the Serving Team Can Ask
“Am I the correct server?” Reply with “Yes” or “No” Note: The receiving team may not ask if they are the correct receiver

27 At Every Serve (Cont’d)
Mentally Confirm Server & Receiver In Correct Position Based On Score and Server Bands Announce Score Clearly, Loudly And With Consistent Cadence

28 Serve Timing Beginning Service Motion Before Complete Score Has Been Called Is A Fault* The Service Motion Begins With Server’s Arm Motion to Initiate Swing – Forward Or Backward – To Contact Ball

29 At Every Serve (cont’d)
Watch for Wrong Server Watch for Obvious Foot Fault Visually Follow Ball to Receiving Court, watching for Lets Short Serves

30 Serve A Serve Is Not A “Let” Until It Lands Within The Proper Service Court A Service Let Will Result In A Dead Ball

31 Serve Any Serve Striking Receiver Or Receiver’s Partner Before Landing Is A Point For Serving Team

32 During Play At End of Each Rally, State Immediately, Loudly and Confidently “point” “second server” or “side out”

33 Marking Points On Scoresheet
Record Every Point As It Occur Use Alternating Diagonals In Score Box Based On Serve 1st Server Points = Forward Slash Upper Right To Lower Left 2nd Server Points = Backslash Upper Left To Lower Right

34 First Server Points Marked Upper Right To Lower Left

35 At “Second Server” Reverse Clip & Move Above Other Partner
At “Second Server” Reverse Clip & Move Above Other Partner. Second Server Points Marked Upper Left To Lower Right.

36 Point Scored By Server 2 \ Marked With Backslash

37 Moving Clip & Marking Side Out
Move Server Clip at Every Server Change Every Side Out Mark Every Side Out As It Occurs Vertical Slash Beside Last Point

38 At Side Out When Team Fails To Score A Point On First Possession Of Game, Mark Side Out Vertical Before 1*

39 All About Leaving Tracks For Recreating Later
Side Out Recorded Using Vertical Slash All About Leaving Tracks For Recreating Later

40 At Side Out Be As Efficient As Possible After Marking Vertical Slash
Rotate Clipboard So Board Clip Is Toward Serving New Team Reposition Server Clip To Correct Server With #1 Facing You Based On Odd Or Even Score Be As Efficient As Possible

41 Time-out Procedure Announce Score
Start One-minute Count On Timing Device Move To Center Court To Avoid Interaction With Either Team and Spectator Mark TO Score On Scoresheet

42 Marking Time-outs On Scoresheet (Cont’d)
Mark The Game Score In The Appropriate Timeout Box Separate Team Scores Using Diagonal Slash That Mirrors The Slash On The Server Clip 1st server = forward slash 2nd server = backslash

43 Time-out Example Time-out Called By The Serving Team At 6 4

44 Time-out Example Time-outs called by receiving team at & Scoresheet Purposely Upside Down 7 5 10 9

45 At Time-outs (cont’d) Advise Players When 15 Seconds Remain
Notify Teams Of Remaining Time-outs Call “Time In” and the Score

46 Time-out Rules Can Be Called Any Time
Before the Service Motion Has Begun

47 Between Games Start two-minute Time Announce
“Two Minutes And (Serving Team's Names) Will Be Serving From X Side Move To Center Court & Prepare Scoresheet For Next Game

48 Preparing Scoresheet For Next Game
Draw Horizontal Lines Through Previous Game’s Unused Score & Time-out Boxes

49 Line Through Unused Spaces At End Of Every Game (except final)

50 Preparing For Next Game (Cont’d)
Rotate Clipboard So Board Clip Is Facing Serving Team Rotate Scoresheet Accordingly Place Server Clip (side #2) Above Starting Server

51 Between Games (cont’d)
At 1:45 Loudly Notify Both Teams That 15 Seconds Remain Return To Referee Position Game May Begin Earlier If All Players Are Ready And Agree

52 Between Games (cont’d)
If Third Game, Remind Players Of Upcoming Side Switch At The End Of Two-minutes, Call “Time In” and the Score To Start The Game

53 6, 8, 11-Point Side Change Instruct Teams to Change Side State Score
Start 1-minute Count On Time Move To Center of the Court Mark Scoresheet That Change Is Made

54 6, 8, 11-Point Side Change (Cont’d)
Before Removing Server Clip, Mark “1” Or “2” On Scoresheet Next To Current Server's Name Based On Server Clip Number Rotate Clipboard And Scoresheet

55 6, 8, 11-Point Side Change (Cont’d)
Replace Server Clip Over Server Using “1” OR “2” Notation Above At 45 Seconds Loudly Notify Both Teams That 15 Seconds Remain Call “Resume Play” Call The Score

56 At Completion Of Match Announce: On scoresheet record:
“Point, Game, Match” On scoresheet record: Scores Of All Games In The Order They Occurred On Match Winner Scores Line Write “Winners” By Winning Team’s Names And Circle Both Have Winning Team Member Confirm And Initial As Correct

57 Completed Scoresheet 4

58 At Completion Of Match (cont’d)
On scoresheet: Mark Game Scores -- Accurate And Legible Recheck Before Turning In Without Delay Return Clipboard And Scoresheet To Referee/Event Desk

59 Common On-court Situations
Scorekeeper Mistake: Called Wrong Score – Halt Play Immediately, Announce “Scorekeeper Error,” Call Correct Score And Replay If You Don’t Recognize The Error Before the Return of Serve, Wait Until After The Rally Ends to Correct The Score

60 Common On-court Situations
Questioned Calls/Disputes: Summon Head Referee Or Tournament Director When Requested Or Necessary To Resolve Dispute

61


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