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Week: 09 Human-Computer Interaction
Waseem Iqbal Assistant Professor PhD-Scholar (Adaptive Interface for Mobile Devices in User’s Context)
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Acknowlwdgement Dr. Ibrar Hussain (Assistant Professor / HEC Approved Supervisor) PhD. in Computer Science Pervasive Computing Research Lab, Zhejiang University, China. Carried out 6 months collaborative research work with HCI & SE group at University of Colorado, Boulder, USA. Human Computer Interaction (Book) 3rd Edition by Alan Dix
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stories for design use and reuse
scenarios stories for design use and reuse
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Scenarios Scenarios are stories for design: rich stories of interaction. Communicate with others - other designers, clients or users. It is easy to misunderstand each other while discussing abstract ideas. Concrete examples of use are far easier to share. Validate other models - A detailed scenario can be ‘played’ against various more formal representations such as task models or dialog and navigation models.
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Scenarios Express dynamics Individual screen shots and pictures give you a sense of what a system would look like, but not how it behaves. Scenarios are linear – they represent a single path amongst all the potential interactions. Time is linear Our lives are linear as we live in time and so we find it easier to understand simple linear narratives/story/description. We are natural storytellers and story listeners.
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Scenarios But no alternatives Real interactions have choices, some made by people, some by systems. A simple scenario does not show these alternative paths. In particular, it is easy to miss the unintended things a person may do. what will users want to do? step-by-step walkthrough what can they see (sketches, screen shots) what do they do (keyboard, mouse etc.) what are they thinking?
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… explore the depths explore interaction what happens when
explore cognition what are the users thinking explore architecture what is happening inside
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use scenarios to .. communicate with others designers, clients, users
validate other models ‘play’ it against other models express dynamics screenshots – appearance scenario – behaviour
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local structure – single screen global structure – whole site
start the systems info and help management messages add user remove user navigation design local structure – single screen global structure – whole site main screen remove user confirm add user
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Levels widget choice menus, buttons etc. screen design
application navigation design environment other apps, O/S
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The web … widget choice screen design navigation design environment
elements and tags <a href=“...”> page design site structure the web, browser, external links
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Physical devices widget choice screen design navigation design
environment controls buttons, knobs/handles, dials physical layout modes of device the real world
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Think about structure local looking from this screen out global
structure of site, movement between screens wider still relationship with other applications
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from one screen looking out
local from one screen looking out
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goal seeking goal start
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goal seeking goal start progress with local knowledge only ...
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goal seeking goal start … but can get to the goal
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goal seeking goal start … try to avoid these bits!
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four golden rules knowing where you are knowing what you can do
knowing where you are going or what will happen knowing where you’ve been or what you’ve done
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where you are – breadcrumbs
shows path through web site hierarchy top level category sub-category web site this page live links to higher levels
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Beware the big button trap
things the thing from outer space more things other things where do they go? lots of room for extra text!
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modes lock to prevent accidental use …
remove lock - ‘c’ + ‘yes’ to confirm frequent practiced action if lock forgotten in pocket ‘yes’ gets pressed goes to phone book in phone book … ‘c’ – delete entry ‘yes’ – confirm … oops !
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between screens within the application
global between screens within the application
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hierarchical diagrams
the system info and help management messages add user remove user
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