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ITEC324 Principle of CS III
Chapter 8 (Horstmann’s Book) Frameworks Hwajung Lee ITEC324 Principle of CS III
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Frameworks Framework is a set of cooperating classes and interface types that structures the essential mechanisms of a particular domain. Example: Swing is a GUI framework Framework != design pattern Typical framework uses multiple design patterns Inversion of control: framework controls execution flow
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Example of Frameworks Applets (1)
Applet: Java program that runs in a web browser Programmer forms subclass of Applet or JApplet overwrites Init start stop destroy paint Init Called exactly once, when a class that extends the Applet class. Purpose: Initialize data structures and add user interface elements Start Called when the applet is first loaded and every time the user restore the browser window containing the applet. Purpose: Start or restart thread that perform animation or other tasks. Stop Called when the user hides the browser window containing the applet and when the browser terminates. Purpose: Stop thread from updating the applet so computing resources are conserved when the applet is not being viewed. Destroy Called when the browser terminates. Purpose: Relinquish any resources that were acquired during init or other processing. paint Called when the applet window needs repainting. Purpose: Redraw the window contents to reflect the current state of the applet data structures.
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Example of Frameworks Applets (2)
init Called exactly once, when a class that extends the Applet class. Purpose: Initialize data structures and add user interface elements start Called when the applet is first loaded and every time the user restore the browser window containing the applet. Purpose: Start or restart thread that perform animation or other tasks.
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Example of Frameworks Applets (3)
stop Called when the user hides the browser window containing the applet and when the browser terminates. Purpose: Stop thread from updating the applet so computing resources are conserved when the applet is not being viewed. destroy Called when the browser terminates. Purpose: Relinquish any resources that were acquired during init or other processing.
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Example of Frameworks Applets (4)
paint Called when the applet window needs repainting. Purpose: Redraw the window contents to reflect the current state of the applet data structures.
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Example of Frameworks Applets (5)
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Example of Frameworks Applets (6)
Sample Source Code: Shows scrolling banner HTML page contains applet tag and parameters <applet code="BannerApplet.class" width="300" height="100"> <param name="message" value="Hello, World!"/> <param name="fontname" value="Serif"/> <param name="fontsize" value="64"/> <param name="delay" value="10"/> </applet>
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Example of Frameworks Applets (7)
ch8/applet/BannerApplet.java ch8/applet/BannerApplet.html init method reads parameters start/stop start and stop timer paint paints the applet surface
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Example of Frameworks Applets (8)
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