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Introduction to 2D Projectile Motion

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1 Introduction to 2D Projectile Motion
Which pictures are examples of projectile motion?

2 Projectile Motion Must include 2-dimensional motion.
Something is fired, thrown, shot, or hurled near the earth’s surface. Horizontal velocity is constant. Vertical velocity is accelerated. Air resistance is ignored.

3 Trajectory of Projectile
x y This projectile is launched at an angle and rises to a peak before falling back down.

4 Trajectory of Projectile
x y The trajectory of such a projectile is defined by a parabola.

5 Trajectory of Projectile
x y Range The RANGE of the projectile is how far it travels horizontally.

6 Trajectory of Projectile
x y Maximum Height Range The MAXIMUM HEIGHT of the projectile occurs halfway through its range.

7 Trajectory of Projectile
x y g g g g g Acceleration points down at 9.8 m/s2 for the entire trajectory.

8 To work projectile problems…
…you must first resolve the initial velocity into components. Vo,y = Vo sin  Vo Vo,x = Vo cos 

9 Trajectory of Projectile
x y v v v vo vf Velocity is tangent to the path for the entire trajectory.

10 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy The velocity can be resolved into components all along its path.

11 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Notice how the vertical velocity changes while the horizontal velocity remains constant.

12 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Where is there no vertical velocity?

13 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Where is the total velocity maximum?

14 2D Motion Resolve vector into components.
Position, velocity or acceleration Work as two one-dimensional problems. Each dimension can obey different equations of motion.

15 Horizontal Component of Velocity
Newton's 1st Law Is constant Not accelerated Not influence by gravity Follows equation: x = Vo,xt

16 Vertical Component of Velocity
Newton's 2nd Law Undergoes accelerated motion Accelerated by gravity (9.8 m/s2 down) Vy = Vo,y - gt y = yo + Vo,yt - 1/2gt2 Vy2 = Vo,y2 - 2g(y – yo)

17 Symmetry in Projectile Motion
vo - vo Negligible air resistance Projectile fired over level ground Launch and Landing Velocity

18 Symmetry in Projectile Motion
to = 0 Time of flight

19 Symmetry in Projectile Motion
to = 0 2t Projectile fired over level ground Time of flight Negligible air resistance

20 Projectile Problem Solving
Break any none X or Y velocity vectors into their X & Y components Solve for missing variables in either X or Y DO NOT MIX X & Y INFORMATION IN THE FORMULAS !!!! Use information found in one plane to solve for information in the other


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