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Garage Buddy Adding AdMob Support
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Who am I? Not much of a presentation wiz
Currently a programmer at Turtle Rock studios 7 years of experience in game development for PCs and console Garage Buddy was my first Android application Garage Buddy was also my first Java application
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What is Garage Buddy? Free version available – play along at home!
It is a multi-tool app for people that work on cars Has various calculators and tables We have both iOS and Android versions Originally written for iOS
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What is AdMob? Simple mobile advertising system
Available on many platforms Easy as heck to sign up as a publisher or advertister Purchased by Google
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Why add Admob Support? Paid version sales were stagnant (about 600 sales in 8 months) Many regions can't buy (or even see) paid apps Possible a way to generate revenue from regions that can't purchase paid app Adds a way for people to “try before you buy”
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How I integrated Admob in to a pre-existing app
Set my app to be a “Library” Created two new apps (“Free” and “Pro”), that reference that library Configured the Manifests of those apps to “know” about all the activities in the library Added AdMob library (they supply a .jar file) Altered some of the layouts in the library to have an empty “LinearLayout” with a unique name Wrote a utility function that can insert an AdView into a LinearLayout, based on a “isAd” global public static boolean Added new “Application” to each project, to properly set the “isAd” variable
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What was the Result? After about one week, the “Free” version had just over 1000 installs! After about one week, we had almost a $1.00 in ad revenue (yes, one dollar) Slight uptick in sales of the paid app The free app is now over 4000 downloads, and has 3 ratings The paid app has about 800 downloads, and has 23 ratings Time investment was about 8 hours 2 hours to set up an Admob account and read the docs 2 hours to make the project into a Lib and have 2 app projects 4 hours to fiddle around with layouts
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Questions?
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