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Advanced Computer Graphics Introduction

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1 Advanced Computer Graphics Introduction
Erik Sintorn – Advanced Computer Graphics, Erik Sintorn

2 Advanced Computer Graphics, Erik Sintorn
Introduction Requirements: You should have read TDA361 or similar. In this course we dive deeper into things we only touched upon in that course. Schedule All classes are at 15:15 on Tuesdays. Next class is in ES53, the next two in ES52, the rest are here in EL43 See TimeEdit if you forget. Advanced Computer Graphics, Erik Sintorn

3 Advanced Computer Graphics, Erik Sintorn
Introduction General information Homepage: 80% attendance compulsory Grades 3-5 (presentation F/P) Three main components of course Lectures Student Presentations Project Advanced Computer Graphics, Erik Sintorn

4 Advanced Computer Graphics, Erik Sintorn
Lectures Week 1-5 I will give lectures where we dive deep into fundamental Computer Graphics subjects. Week 1 (today): Advanced Shading Week 2: Light Transport Week 3: GPU Architecture Week 4: Advanced Real-Time techniques Week 5: (guest lecturers) Lectures will be on (sometimes very) complicated subjects. Ask lots of questions! Let me know when you loose track! Advanced Computer Graphics, Erik Sintorn

5 Student Presentations
Each of you will give a presentation on a subject of your choice. Choose your slot early! Choose your subject before week 4. Present a technique described in a paper/article Good conferences to look at: I3D, EGSR, HPG Papers usually available from: Other articles (from interweb/books) also fine if they are clear and complete (no youtube tutorials ). Choose something and check with me. Ask if anyone is willing to step up and choose the first slots today. Suggested conferences are good because usually a bit easier to get into that SIGGRAPH etc. Need to check with me that it’s not to little and not too much. Advanced Computer Graphics, Erik Sintorn

6 Student Presentations
Presentations are 15 minutes + 30 minutes discussion. You may work in pairs and do 30 minute presentation. ~ 2 presentations per lecture. Do aim for 15 minutes But if it turns out to be 14 or 18 that’s okay. An often reasonable rule of thumb is 1 minute per slide. Everyone will read the article before the seminar, and hand in a question to me before we start. If working in pairs, both students have to talk ~15 minutes Advanced Computer Graphics, Erik Sintorn

7 Student Presentations
Presentation outline: Describe the problem that is being solved First broadly Then the specific problem Describe how it is solved in the article Start with overview Then interesting details Show most important results The goal is that your fellow students shall understand the problem and solution (whether or not they understood the paper) If working in pairs, both students have to talk ~15 minutes Advanced Computer Graphics, Erik Sintorn

8 Advanced Computer Graphics, Erik Sintorn
Project You will also do a project, to be handed in at the end of the course. E.g., A small game, A raytracer, Real time indirect illumination of some kind, Sorting with CUDA… Check with me before you start. Homepage contains some suggestions of things you can do, and grading guidelines. The “points” on the homepage are not gospel, ask me if you want to be more certain about grade. You are encouraged to work in groups of N people. So you can create even cooler things. But points required for a grade scales linearly with N. You will report who did what for grading. Lab code from TDA361 is a good starting point. Ask them if everyone has access to the lab code. Advanced Computer Graphics, Erik Sintorn


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