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Using Babylon.js for beginner
Introduction to WebGL 3D with HTML5 and Babylon.js
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WHO ARE WE? DAVID ROUSSET DAVID CATUHE
Geeks, web developers, 3D addicts DAVID ROUSSET DAVID CATUHE TECHNICAL EVANGELIST PRINCIPAL PROGRAM MANAGER Do not try to tune your speakers, the weird sound is due to French accent…
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Introduction to WebGL 3D with HTML5 and Babylon.js
Course topics Introduction to WebGL 3D with HTML5 and Babylon.js Day One 01 | 3D on the Web: Understanding the Basics 02 | WebGL Basics 03 | Using Babylon.js for Beginners 04 | Understanding materials and inputs Day Two 01 | Game Pipeline Integration with Babylon.js 02 | Loading Assets 03 | Babylon.js: Advanced Features 04 | Special Effects
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TEASER – WHAT YOU’LL LEARN
DEMO Playground with all Babylon.JS meshes
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AGENDA Basic scene components: meshes, lights and cameras
1 Basic scene components: meshes, lights and cameras Using the Playground 2
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Basic scene components: meshes, lights and cameras
Section One Basic scene components: meshes, lights and cameras
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BABYLON.JS Meshes main primitives
Sphere Plane Box Torus Cylinder Lines TorusKnot
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Ground & Ground From HeightMap
+ =
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BABYLON.JS Lights HemisphericLight PointLight SpotLight
DirectionalLight
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USING MESHES, CAMERAS & LIGHTS
DEMO
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Section Two Using the Playground
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Learning Babylon.js using the playground
Get sample code Try and experiment Share with friends Learn by reading examples
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USING THE PLAYGROUND DEMO
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Going further with some online tutorials
Creating a Basic Scene Create Basic Elements (shapes/meshes) Position, Rotation and Scaling Babylon.JS Cameras Lights Cameras collisions Height map
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