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TCP/IP Sockets in Java: Practical Guide for Programmers

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Presentation on theme: "TCP/IP Sockets in Java: Practical Guide for Programmers"— Presentation transcript:

1 TCP/IP Sockets in Java: Practical Guide for Programmers
Kenneth L. Calvert Michael J. Donahoo

2 Computer Chat How do we make computers talk?
How are they interconnected? Internet Protocol (IP)

3 Internet Protocol (IP)
Datagram (packet) protocol Best-effort service Loss Reordering Duplication Delay Host-to-host delivery Host-to-host delivery means that IP takes packets from one host to another host. Datagram service analogy to the post office.

4 IP Address 32-bit identifier Dotted-quad: 192.118.56.25
-> Identifies a host interface (not a host) We need some way to identify computers on an internetwork The “dotted-quad” representation is just a more readable version of a real 32-bit number

5 Transport Protocols Best-effort not sufficient!
Add services on top of IP User Datagram Protocol (UDP) Data checksum Best-effort Transmission Control Protocol (TCP) Reliable byte-stream delivery Flow and congestion control

6 Ports Identifying the ultimate destination IP addresses identify hosts
Host has many applications Ports (16-bit identifier) Ports are analogous to phone extensions from main switchboard Application WWW Telnet Port

7 Sockets Identified by protocol and local/remote address/port
Applications may refer to many sockets

8 Clients and Servers Client: Initiates the connection
Server: Passively waits to respond Server: Jane Client: Bob “Hi, Bob. I’m Jane” “Hi. I’m Bob.” “Nice to meet you, Jane.”

9 TCP Client/Server Interaction
Server starts by getting ready to receive client connections… Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book

10 TCP Client/Server Interaction
ServerSocket servSock = new ServerSocket(servPort); Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book Server specified “well-known” port

11 TCP Client/Server Interaction
for (;;) { Socket clntSock = servSock.accept(); Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book

12 TCP Client/Server Interaction
Server is now blocked waiting for connection from a client Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book

13 TCP Client/Server Interaction
Later, a client decides to talk to the server… Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book

14 TCP Client/Server Interaction
Socket socket = new Socket(server, servPort); Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book Client must specify server address (name or IP) and port

15 TCP Client/Server Interaction
OutputStream out = socket.getOutputStream(); out.write(byteBuffer); Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book Socket has OutputStream for writing

16 TCP Client/Server Interaction
Socket clntSock = servSock.accept(); Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book accept( ) returns a new, connected Socket instance

17 TCP Client/Server Interaction
InputStream in = clntSock.getInputStream(); recvMsgSize = in.read(byteBuffer); Server Create a TCP socket Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Communicate Close the connection Students should follow along with source code in the book Socket has InputStream for reading

18 TCP Client/Server Interaction
close(sock); close(clntSocket) Server Create a TCP socket Bind socket to a port Set socket to listen Repeatedly: Accept new connection Communicate Close the connection Client Create a TCP socket Establish connection Communicate Close the connection Students should follow along with source code in the book Note that server closes connection socket, not listening socket

19 TCP Tidbits Client Server Client knows server address and port
No correlation between send() and recv() Client out.write(“Hello Bob”) in.read() -> “Hi Jane” Server in.read() -> “Hello ” in.read() -> “Bob” out.write(“Hi ”) out.write(“Jane”)

20 Closing a Connection Client Server
close() used to delimit communication Analogous to EOF Client out.write(string) while (not received entire string) in.read(buffer) out.write(buffer) close(socket) Server in.read(buffer) while(client has not closed connection) out.write(buffer) close(client socket) In echo application, how does server know when client is done considering it doesn’t know echo string length? Role of closer can (and is in HTTP) be reversed

21 Constructing Messages
…beyond simple strings

22 TCP/IP Byte Transport TCP/IP protocols transports bytes
Application protocol provides semantics Application Application byte stream byte stream Here are some bytes. I don’t know what they mean. I’ll pass these to the app. It knows what to do. TCP/IP TCP/IP TCP does not examine or modify the bytes

23 Application Protocol Encode information in bytes
Sender and receiver must agree on semantics Data encoding Primitive types: strings, integers, and etc. Composed types: message with fields

24 Primitive Types String Character encoding: ASCII, Unicode, UTF
Delimit: length vs. termination character M o m \n

25 Primitive Types Integer Strings of character encoded decimal digits
Advantage: 1. Human readable 2. Arbitrary size Disadvantage: 1. Inefficient 2. Arithmetic manipulation ‘1’ ‘7’ ‘9’ ‘9’ ‘8’ ‘7’ ‘0’ \n Inefficient: Need only 4 bits to represent values 0-9 Arithmetic manipulation: Cannot add and subtract strings. Must convert to primitive type. If you must convert then you lose arbitrary size advantage.

26 Primitive Types Integer Native representation
Network byte order (Big-Endian) Use for multi-byte, binary data exchange htonl(), htons(), ntohl(), ntohs() Little-Endian 4-byte two’s-complement integer 23,798 Big-Endian If the byte order is already big-endian, then the [hn]to[ns][sl]( ) functions are no-ops.

27 Message Composition Message composed of fields Fixed-length fields
Variable-length fields integer short M i k e 1 2 \n


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