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Jeff Hebrank Jason Radabaugh

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1 Jeff Hebrank Jason Radabaugh
Bughouse Jeff Hebrank Jason Radabaugh

2 Operational Concepts Bughouse is a team-based variant of chess.
For strictly 4 players. Our proposal is a client game system for Bughouse. Ours would be the first such system designed solely for Bughouse.

3 Sample Game

4 System Requirements Chat client that will run in browser, with capability to create a game room. Player profiles which will include login names, player descriptions, and a rating determined by past wins/losses. Rankings of players with the best win/loss record.

5 System and Software Architecture
Our project will use Java to create the browser-based chat and game client, and to build the webserver. SQL will be used for storing player profiles, rankings, and login names Components include web server code, database code, and a GUI for chat, game board.

6 Life Cycle Plan Assuming we don’t start this week, we have 8 weeks.
Ideally, we plan for 1 week of planning, 4 weeks for development, and 3 weeks for QA. Hope to split up into 4 subteams with 1-2 people in each subteam.

7 Feasibility Rationale
We would need people with a background in networking, databases, and GUI design. Our biggest risk is that we are shooting for too large of a project, especially in terms of the network requirements.


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