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Agenda for Unit 1: Introduction of Computers and Games Graphics

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Presentation on theme: "Agenda for Unit 1: Introduction of Computers and Games Graphics"— Presentation transcript:

1 Agenda for Unit 1: Introduction of Computers and Games Graphics
Objectives Create C++ programs for games using proper C++ syntax. 1.1: Identify the components of computer hardware. 1.2: Describe how computers store data. 1.3: Explain the difference between machine language and assembly language.

2 Agenda for Unit 1: Introduction of Computers and Games Graphics
Objectives (cont.) Create C++ programs for games using proper C++ syntax. 1.4: Define C++ syntax. 1.5: Identify the five stages of the program development cycle. 1.6: Create a basic game program in C++.

3 Hour 1 Class Admin and introductions Syllabus overview
Chapter 1: Introduction to Computers and Programming

4 Hour 2 Course Project overview
Chapter 2: Graphics Programming with C++ and the Dark GDK Library

5 Hour 3 Lab Set up Windows XP in Virtual PC 2007 Set up Dark GDK
Download Student Source Code cw/index.html

6 Hour 3 (cont.) Lab Task 1: “In The Spotlight: Writing Your First Program with Visual C Express Edition and the Dark GDK” on pages of your text. Task 2: “In The Spotlight: Opening and Executing an Example Program” on pages of your text.

7 Hour 4 Lab Task 3: Programming Exercise #1 (Lines.cpp) on pages of your text. Task 4: Paired Pseudocode Programming Exercise Quiz

8 Before You Go Hand in your Syllabus Acknowledgement Forms
your .cpp files to Homework


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