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A simulation of schooling and preditor-prey interactions

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Presentation on theme: "A simulation of schooling and preditor-prey interactions"— Presentation transcript:

1 A simulation of schooling and preditor-prey interactions
Bucket O’Fishies A simulation of schooling and preditor-prey interactions

2 Objectives Demonstrate predictor-prey interactions
Create an interaction simulation With fish (what else) Demonstrate predictor-prey interactions Randomized and path based movement Relative position recognition Object oriented (fish)

3 Interactive World User interaction is required to start program…
okay is a start button.

4 Preditor-Prey Predator Prey
Large blue fish travels in straighter path then prey Prey Agile, able to avoid predator, sometimes

5 Randomized-Path Movement
Left random leader movement Right Occasionally follow Bum movement

6 Relitive Position Returning the relitive direction of the current leader Based on “side project” soccer game…

7 Objective Fishies Fish are programed to be individual
Each one is capable of being the leader Bluefish target respective to follower sprite

8 GO.


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