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Published byAygül Arıkan Modified over 5 years ago
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A simulation of schooling and preditor-prey interactions
Bucket O’Fishies A simulation of schooling and preditor-prey interactions
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Objectives Demonstrate predictor-prey interactions
Create an interaction simulation With fish (what else) Demonstrate predictor-prey interactions Randomized and path based movement Relative position recognition Object oriented (fish)
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Interactive World User interaction is required to start program…
okay is a start button.
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Preditor-Prey Predator Prey
Large blue fish travels in straighter path then prey Prey Agile, able to avoid predator, sometimes
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Randomized-Path Movement
Left random leader movement Right Occasionally follow Bum movement
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Relitive Position Returning the relitive direction of the current leader Based on “side project” soccer game…
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Objective Fishies Fish are programed to be individual
Each one is capable of being the leader Bluefish target respective to follower sprite
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GO.
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