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ACT-R models of training

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Presentation on theme: "ACT-R models of training"— Presentation transcript:

1 ACT-R models of training
Cleotilde Gonzalez Brad Best, Varun Dutt, Octavio Juarez Dynamic Decision Making Laboratory (DDMLab) Carnegie Mellon University

2 Agenda A cognitive account of fatigue in a data entry task
Summary of theoretical insights (paper in preparation) The Training difficulty principle in the RADAR task The RADAR task: A visual, auditory, memory and decision-making components ACT-R models of training involving unrelated difficulty ACT-R models of training under conditions of related difficulty Summary of this year’s accomplishments and next steps DDMLab - September 7, 2007

3 The 2x2 levels of ACT-R http://act. psy. cmu
The 2x2 levels of ACT-R (Anderson & Lebiere, 1998) Likelihood of retrieval Activation Base level learning Latency Conflict Resolution Utility Probability learning

4 Speed Accuracy trade off with extended practice in data entry
From Healy et al., 2004 DDMLab - September 7, 2007

5 ACT-R 5.0 model of fatigue in Data Entry Task
Speedup: Production compilation From Visual  Retrieval (key loc)  Motor To Visual  Motor faster access to key location Decrease in Accuracy: A gradual decrease in source activation (W) Gradual decrease in goal value (G)

6 An account of fatigue in ACT-R
Cognition* Affect Reduce accuracy and response time in extended, repetitive tasks Cognitive factors: Maintenance of goals, Prioritization of goals, Attention to novel versus familiar information Emotional factors: Willingness to engage in an effortful task (Motivation) If, our theory is correct, best fits to human data would occur only when BOTH, W and G decay with practice. DDMLab - September 7, 2007

7 Data collected under this project include:
One Model of the Data Entry task fits data from 3 experiments: Experiment 1: The speed-accuracy tradeoff (Healy, Kole, Buck-Gengler and Bourne, 2004) Experiment 2: Another proof of speed-accuracy tradeoff (Healy, Kole, Buck-Gengler and Bourne, 2004) Experiment 3: Cognitive and motoric stressors (Kole, Healy and Bourne, in press) The same model results in predictions that support the Cognitive-Affective interaction account of fatigue DDMLab - September 7, 2007

8 The W*G Predictions Experiment 1 DDMLab - September 7, 2007

9 The W*G Predictions Experiment 2 DDMLab - September 7, 2007

10 Summary of model predictions
DDMLab - September 7, 2007

11 In Conclusion: Extended practice in repetitive tasks results in a speed-accuracy tradeoff According to our ACT-R models reduced reaction time is due to production compilation while increased errors are due to a fatigue effect: W*G Best fit to human data is found when both, W and G decay over time Neither of the W or G parameters alone produce the fatigue effect, supporting the Cognition*Affect hypothesis DDMLab - September 7, 2007

12 Agenda A cognitive account of fatigue in a data entry task
Summary of theoretical insights (paper in preparation) The Training difficulty principle in the RADAR task The RADAR task: A visual, auditory, memory and decision-making tool ACT-R models of training involving unrelated difficulty ACT-R models of training under conditions of related difficulty Summary of this year’s accomplishments and next steps DDMLab - September 7, 2007

13 The RADAR task (from Gonzalez & Thomas, 2007)
DDMLab - September 7, 2007

14 A video of the RADAR task
DDMLab - September 7, 2007

15 ACT-R 6.0 models of the training difficulty principle
Strategy-based (production-based) models of RADAR involve: Cognitive Modeling of Visual Search Cognitive Modeling of “parallel” auditory processing Cognitive modeling of Decision Making The ACT-R models reproduce data from 2 experiments DDMLab - September 7, 2007

16 DDMLab - September 7, 2007

17 ACT-R 6 update Reinforcement among strategies: Utility and reward
If Ui(n-1) is the utility of a production i, after its n-1st application and Ri(n) is the reward the production receives for its nth application, then its utility Ui(n) after its nth application will be DDMLab - September 7, 2007

18 Visual Search Strategies: the good, the bad, and the ugly
Main Learning in the model occurs through the selection among visual search strategies, determined by the utility of the productions Four strategies (4 productions) were identified: The good: Exhaustive comparison (high hits, low fa) The bad: Random comparison (low hit, high fa) The ugly: Partial found (high hits, high fa) The ugly: Partial comparison (low hits, low fa) DDMLab - September 7, 2007

19 Training difficulty principle: Experiment 1
Main results from Healy’s experiment: CM/VM effects and load effects Training difficulty did not help in this task: tone counting during training hurts test performance DDMLab - September 7, 2007

20 Experiment 1: Effects of mapping & load at test
DDMLab - September 7, 2007

21 Experiment 1: Effects of tone when testing in CM/VM
Detection time Detection Accuracy (d’) DDMLab - September 7, 2007

22 Experiment 1: Effect of tone when testing with Tone/Notone
DDMLab - September 7, 2007

23 Training difficulty principle: Experiment 2
Decision making task, related to visual detection (VM, high load only, and detection of planes among planes) Main results from Healy’s experiments: Damaging effect of Decision Making task High false alarms with DM Low Hits with DM Low d’ with DM DDMLab - September 7, 2007

24 Experiment 2: high FA rates with decision making task
DDMLab - September 7, 2007

25 Experiment 2: Effects of decision making
Main effect of DM Interaction of DM task and session DDMLab - September 7, 2007

26 Understanding Reinforcement Learning Among Strategies
DDMLab - September 7, 2007

27 Summary of this year’s accomplishments
Concluded a theoretical view of fatigue through modeling in ACT-R (paper in preparation): Reduced accuracy in extended, repeated tasks is explained by the interaction of Cognitive and Affective states Created ACT-R 6.0 models for RADAR: Strategy-based implementation Use of new utility mechanism Reproduced the effects of the Training difficulty experiments 1 & 2 (experiment 2 work is in progress) DDMLab - September 7, 2007

28 Plans for next year Conclude the cognitive view of Fatigue paper
Conclude a paper on the RADAR task including the behavioral and model data fits Perform an investigation of the Instance-Strategy modeling approaches in the RADAR task Start modeling on Proctor's findings on the S-R compatibility DDMLab - September 7, 2007


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