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Introduction to 2D Projectile Motion

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1 Introduction to 2D Projectile Motion

2 Projectile Motion An example of 2-dimensional motion.
Something is fired, thrown, shot, or hurled near the earth’s surface. Horizontal velocity is constant. Vertical velocity is accelerated. Air resistance is ignored.

3 Trajectory of Projectile
x y This projectile is launched at an angle and rises to a peak before falling back down.

4 Trajectory of Projectile
x y The trajectory of such a projectile is defined by a parabola.

5 Trajectory of Projectile
x y Range The RANGE of the projectile is how far it travels horizontally.

6 Trajectory of Projectile
x y Maximum Height Range The MAXIMUM HEIGHT of the projectile occurs halfway through its range.

7 Trajectory of Projectile
x y g g g g g Acceleration points down at 9.8 m/s2 for the entire trajectory.

8 Position graphs for 2-D projectiles
x y t

9 To work projectile problems…
…you must first resolve the initial velocity into components. Vo,y = Vo sin  Vo Vo,x = Vo cos 

10 Trajectory of Projectile
x y v v v vo vf Velocity is tangent to the path for the entire trajectory.

11 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy The velocity can be resolved into components all along its path.

12 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Notice how the vertical velocity changes while the horizontal velocity remains constant.

13 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Where is there no vertical velocity?

14 Trajectory of Projectile
x y vx vy vx vy vx vy vx vx vy Where is the total velocity maximum?

15 2D Motion Resolve vector into components.
Position, velocity or acceleration Work as two one-dimensional problems. Each dimension can obey different equations of motion.

16 Horizontal Component of Velocity
Newton's 1st Law Is constant Not accelerated Not influence by gravity Follows equation: x = Vo,xt

17 Horizontal Component of Velocity

18 Vertical Component of Velocity
Newton's 2nd Law Undergoes accelerated motion Accelerated by gravity (9.8 m/s2 down) Vy = Vo,y - gt y = yo + Vo,yt - 1/2gt2 Vy2 = Vo,y2 - 2g(y – yo)

19 Horizontal and Vertical

20 Horizontal and Vertical

21 Launch angle vo Zero launch angle

22 Launch angle vo Positive launch angle

23 Symmetry in Projectile Motion
vo - vo Negligible air resistance Projectile fired over level ground Launch and Landing Velocity

24 Symmetry in Projectile Motion
to = 0 Time of flight

25 Symmetry in Projectile Motion
to = 0 2t Projectile fired over level ground Time of flight Negligible air resistance

26 Problem Solution Strategy:
1. Upward direction is positive. Acceleration due to gravity (g) is downward thus g = m/s2 2. Resolve the initial velocity vo into its x and y components: vox = vo cos θ voy = vo sin θ

27 Problem Solution Strategy (pt 2)
3. The horizontal and vertical components of its position at any instant is given by: x = voxt y = voy t +½gt2 4. The horizontal and vertical components of its velocity at any instant are given by: vx = vox vy = voy + gt

28 Problem Solution Strategy (pt 3)
5. The final position and velocity can then be obtained from their components.


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