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Markus Schwehm and Martin Eichner free traced, quarantine
Stochastic Simulation of Epidemics on Large Contact Networks Markus Schwehm and Martin Eichner Department of Medical Biometry, University of Tübingen, Germany Contact Network Event Model public interface Network { public int[] getContacts(int node); public int getSize(); public double getAverageConnectivity(); public void report(); } Network Interface FI free isolated FI free isolated FT,Q free traced, quarantine Abstract Network ND none detectable DO detectable obvious ON obvious none Local Random Scalefree Social DB death birth RS removed susceptible SE susceptible exposed EI exposed infectious IR infectious removed Discrete Event Simulator Individual-based Simulation The discrete event simulation distinguishes tree types of events. The first type implements the standard SEIRS infection dynamics with susceptible, exposed, infectious and recovered states as well as vaccination and a simple birth/death process. The second type models the visibility of the disease according to none, detectable or obvious symptoms. The third type allows to model intervention strategies (like contact tracing, quarantine and case isolation), which influence the contact structure of individuals. Events can trigger further events for __ The inhabitants of the population are represented by their internal state (infection, symptom and contact status) and represent nodes in a contact network. The modular design allows to exchange the contact network independent of the chosen discrete event model. For each individual the contact network allows to identify a limited number of contacts for transmission of the infection or for implementing contact tracing interventions. Currently there exist parameterized network generators for local, global, random and scalefree contact networks. Moreover, the data struc-ture allows to maintain arbitrary networks consis-ting of several independent layers. We were able to simulate populations of two million individuals on a personal computer. the same individual and via the contact network for other individuals. All events are processed in a discrete event simulator which is optimized for large numbers of events using a priority queue (indirect heap algorithm) and can process about events per second.
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