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Mobile Learning Dr. Wang Qiyun
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Review Affordances P.S.T affordances
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Contents What is mobile learning? Why is mobile-learning?
How can mobile learning support cognition?
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Where would learning take place?
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What are mobile devices?
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Definitions of m-learning
“… e-learning through mobile computational devices.” (Quinn, 2002) “… any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies.” (O’Malley et al., 2003)
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QRCode
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Seamless Learning Ubiquitous learning
Continuity of the learning experiences across different contexts/spaces (Chan et al., 2006) Formal + informal Individual + social Physical + digital … Mediated by: 1:1, 24x7 access to mobile devices Chan, T.-W., et al. (2006). One-to-one technology-enhanced learning: An opportunity for global research collaboration. Research and Practice in Technology-Enhanced Learning, 1(1), 3-29.
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Why mobile learning? M-learning is NOT just about easy access of resources. Chan, Roschelle, Hsi, Kunshuk, Sharples, Brown, et al. (2006) Portability Social interactivity Individuality Context sensitivity Connectivity Bridging physical & digital worlds
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3 generations of mobile learning Yu (2007)
1st gen: transfer of information 2nd gen: instructional design-centric 3rd gen: 1:1 & context-aware
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Digital contents (e.g., e-Books)
1st Gen Digital contents (e.g., e-Books) Examples of transfer of information Anytime, anywhere reading/references?
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2nd Gen Quizzes & games Instructional design-centric
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Classroom Response System
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Classroom-based Collaborative Learning
Liu & Kao (2007)
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Field Trips & Context-Aware Learning
3rd Gen Field Trips & Context-Aware Learning
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Augmented Reality
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Augmented Reality Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
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An example http://en.armagicschool.com/products/pdt2/pdt.php
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Another example http://app.xiaomi.com/detail/82819
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One more example Download Wikitude app (http://www.wikitude.com/app/)
Install to your mobile phone Demo-Try it
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Use of Mobile devices Mobility of devices Mobility of learners
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Cases SEAMLESS Project
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“Move, Idioms!”
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Examples of Student Artifacts
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Cases
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‘Learning’ Should be Humans are intrinsic sense makers, looking to organise new information so as to find meanings, significance, or patterns in it … Apart from the formal curriculum, any experience or encounter in a learner’s daily life is a potential source for sense making (or learning). (Wong & Looi, 2011)
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Summary Mobile learning: Seamless learning
From mobility of tools to mobility of learners Types: context-aware; mCSCL; Seamless learning
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