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Mobile Learning Dr. Wang Qiyun.

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1 Mobile Learning Dr. Wang Qiyun

2 Review Affordances P.S.T affordances

3 Contents What is mobile learning? Why is mobile-learning?
How can mobile learning support cognition?

4 Where would learning take place?

5 What are mobile devices?

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8 Definitions of m-learning
“… e-learning through mobile computational devices.” (Quinn, 2002) “… any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies.” (O’Malley et al., 2003)

9 QRCode

10 Seamless Learning Ubiquitous learning
Continuity of the learning experiences across different contexts/spaces (Chan et al., 2006) Formal + informal Individual + social Physical + digital … Mediated by: 1:1, 24x7 access to mobile devices Chan, T.-W., et al. (2006). One-to-one technology-enhanced learning: An opportunity for global research collaboration. Research and Practice in Technology-Enhanced Learning, 1(1), 3-29.

11 Why mobile learning? M-learning is NOT just about easy access of resources. Chan, Roschelle, Hsi, Kunshuk, Sharples, Brown, et al. (2006) Portability Social interactivity Individuality Context sensitivity Connectivity Bridging physical & digital worlds

12 3 generations of mobile learning Yu (2007)
1st gen: transfer of information 2nd gen: instructional design-centric 3rd gen: 1:1 & context-aware

13 Digital contents (e.g., e-Books)
1st Gen Digital contents (e.g., e-Books) Examples of transfer of information Anytime, anywhere reading/references?

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15 2nd Gen Quizzes & games Instructional design-centric

16 Classroom Response System

17 Classroom-based Collaborative Learning
Liu & Kao (2007)

18 Field Trips & Context-Aware Learning
3rd Gen Field Trips & Context-Aware Learning

19 Augmented Reality

20 Augmented Reality Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

21 An example http://en.armagicschool.com/products/pdt2/pdt.php

22 Another example http://app.xiaomi.com/detail/82819

23 One more example Download Wikitude app (http://www.wikitude.com/app/)
Install to your mobile phone Demo-Try it

24 Use of Mobile devices Mobility of devices Mobility of learners

25 Cases SEAMLESS Project

26 “Move, Idioms!”

27 Examples of Student Artifacts

28 Cases

29 ‘Learning’ Should be Humans are intrinsic sense makers, looking to organise new information so as to find meanings, significance, or patterns in it … Apart from the formal curriculum, any experience or encounter in a learner’s daily life is a potential source for sense making (or learning). (Wong & Looi, 2011)

30 Summary Mobile learning: Seamless learning
From mobility of tools to mobility of learners Types: context-aware; mCSCL; Seamless learning


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