Download presentation
Presentation is loading. Please wait.
1
Welcome. This is the level design tutorial
Welcome! This is the level design tutorial. I’m Matthias Worch, and I’ll be your host. Level Design Workshop
2
Welcome to the world of DDD: digital ditch digging – hands on level design.
Or… how you become one of the people with those awesome workspaces (working on Unreal 2 at Legend Entertainment, 2000 or 2001.)
3
Schedule 9:30 – 9:45 Welcome 9:45 – 10:15 Introduction to Level Design 10: :00 Creating a Design, Part 1 11:00 – 11:15 Coffee Break 11:15 – 11:45 Creating a Design, Part 2 11:45 – 12:30 Theoretical Game Here’s today’s schedule.
4
Schedule 12:30 – 2:00 Lunch 2:00 – 3:15 Game Systems 3:15 – 4:00 Emergence 4:00 – 4:15 Coffee Break 4:15 – 5:00 Intentional Play 5:00 – 6:00 Environmental Storytelling Here’s today’s schedule.
5
About You Are you a… Level Designer Artist Producer Programmer
Audio Guy Other Discipline Before we get started, I’d like to get an idea of the disciplines represented in this room. … How many people work in outsourcing. If so, what kind of work do you do?
6
About Me Matthias Worch Professional Designer since 1998
Senior Level Designer at Visceral Games Shipped games: Sin, Unreal Mission Pack, Wheel of Time, Unreal 2, Star Wars: Rogue Squadron III, Lair, Dead Space2 Matthias Worch Level Designer, Game Designer, Technical Artist, Project Lead Ritual Entertainment, Legend Entertainment, Factor 5, Visceral Games (Electronic Arts) Doom and Quake levels Germany, America for 11 years No formal training → traits of a level designer Story of my hire
7
End
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.