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Equations of Motion
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Vectors – size (magnitude) and direction
Add head to tail for relative velocity problems (eg boat on river) Subtract by adding the opposite for change problems (final – initial!!!!) Components – vertical and horizontal (projectiles)
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Our basic formulae v = Δd Δt a = Δv Used for uniform motion.
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Graphs of Motion
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The most useful graph is
The velocity time graph because from this we can get the velocity (read graph) acceleration (the gradient) distance travelled (the area under the graph)
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To solve this problem A dragster travelling at a constant speed accelerates uniformly from 56ms-1 for 8s to reach a new speed of 85ms-1. What distance did it do and what was the acceleration?
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Equations of motion Using a general velocity- time graph we can look at any situation with constant (or zero) acceleration and get some useful equations
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Using the gradient (acceleration)
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Using the area under the graph
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Using tricky maths we get a 3rd equation
By substituting for t from vf = vi + at into d = vit + 1/2at2 and rearranging, it can be shown that These equations are called the kinematic equations of motion
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Solving problems using the kinematic eqations of motion
An object is decelerating at 0.24ms-2 from an initial velocity of 22ms-1. Find the velocity of the object after half a minute
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Steps to solve problem List what you know (making sure units are SI units) Decide what you want to find out Select the best equation Rearrange, substitute and solve a = -0.24ms-2 (- because deceleration) vi = 22ms-1 t = 0.5min = 30s vf = ? vf = vi + at = 22 – 0.24 x 30 = 14.8 ms-1
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Try one for your self A car accelerates from rest at a constant rate of 8ms-2. How fast is it going when it is 100m from its starting position? vi = 0 ms-1 a = 8 ms-2 d = 100m vf = ? vf2 = vi2 + 2ad = x 8 x 100 = 1600 vf = 40ms-1
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A mathematical note In physics, when multiplying and dividing your answer should be no more accurate than the least accuarate factor (rounding to sig figs). 3601 (4sf) x (5sf) = (4sf) 3601 (4sf) x (2sf) = (2sf) 100 could be 1, 2 or 3 sf. Unless told otherwise, assume it to be the most accurate (ie 3 sf)
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