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Graphic Novels Comic or Not?
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Comic or Not 1? 06/03/2018 Learning objective: define the difference between a comic book and graphic novel.
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Starter Activity In groups:
list graphic novels or comic books you might know. Define graphic novel and a comic book.. How are they different?
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Today’s Work Comic Book: A magazine that presents a serialized story in the form of a comic strip, typically featuring the adventures of a superhero (Oxford Living Dictionaries, 2018). Graphic Novel: A novel in comic-strip format (Oxford Living Dictionaries, 2018). Wait what's a novel? Novel: A fictitious prose narrative of book length, typically representing character and action with some degree of realism (Oxford Living Dictionaries, 2018). Question (answer in your books): Are the following definitions similar to your hypothesis in the starter activity? If not why not why does it differ?
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Comic or Not 1I? 06/03/2018 Learning objective: identify some elements and manipulations of a graphic novel. Starter Activity List a couple visual features of a comic and or graphic novel?
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What is a graphic Novel? Graphic novels tend to deal with serious issues related to war, poverty, migration, gender, race, growing up and family, to name just a few. For example, many novels or serious texts have been converted to a graphic novel, such as the Bible and Romeo and Juliet. Many graphic novels: Have complex narrative structures and characterisation Demand sophisticated reading skills, requiring readers to infer a great deal of meaning and/or to fill in the gaps in storylines Make reference to classical works of literature and/ or current events.
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Some Examples
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Elements of Graphic Novels
Some elements include: Panels – framed images Spreads – images that cover more than one page Tiers – horizontal rows of panels Gutters – the spaces between panels Illustrations – the pictures within the panels Captions – words giving information about a scene or character, usually below or above the panels Speech balloons – balloons containing dialogue Thought balloons – balloons containing characters’ thoughts Sound effects – visual sound clues such as ‘Wonk!’ or ‘Pow!’ Symbols – images used as shorthand, such as a light bulb to show that a character has come up with an idea Emanata – symbols that portray emotions, such as teardrops or sweat drops Movement lines (or action lines or speed lines) – lines used to indicate movement Burst lines – lines showing extreme force, such as the impact of a rock shattering a window Activity In pairs answer the following question: Identify which elements listed on this slide are used in the image to the right.
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The manipulation of graphic elements
The elements listed previously can be manipulated in various ways. Important forms of manipulation include: Visual characterisation Visual setting Panel configuration Framing distance Visual perspective Colour and hue
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Visual characterisation
Refers to the way characters are drawn in order to convey ideas about them and the influence our response to them. Visual characterisation can be created through: Facial features – for example, eyes, eyebrows, nose, mouth, chin, facial shape Facial expressions and body language Hair – for example, colouring and style Build for example, height, weight, physique, arm and leg length Clothing and accessories – for example, jewellery, masks, handbags, backpacks
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Activity (5 minutes) Look at the characters in the image. Discuss in pairs the impression that has been created through the manner in which each has been drawn.
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Visual setting The manner in which the settings of the story are illustrated can be important in: Suggesting ideas about characters Creating atmosphere Contributing to the themes of the story.
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Activity (5 minutes) In pairs, look at the settings in the images below. Discuss the atmosphere that has been created through the manner in which each ahs been drawn.
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Panel configuration Panels may vary in size, shape and arrangement in order to provide variety and for a number of other reasons: Size: larger panels, especially longer ones, hold the eye for longer than smaller panels because the reader requires more time to take everything in. Shape: panels with one or more diagonal frames can create action. While a image without borders (bleeds) and runs to the side create a sense of timelessness or time standing still. Arrangement: panels might overlap in order to create a sense of fast-paced action or confusion.
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Framing distance Framing distance refers to the sense created by the artist of how fare we, the readers, are from a scene. The terms used to describe framing distance are the same as those used in film: Extreme close-up Close-up Medium shot Wide shot Extreme wide shot.
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Visual perspective Refers to how the artist positions the viewer to observe a scene. It is often referred to as camera angle, as in film. Some important forms of visual perspective are: Worm’s eye (extreme low angle) Low angle High angle Bird’s eye (extreme high angle) Over the shoulder (where we view a scene as if we are looking over the shoulder of someone else) Point of view (where we are placed in the position of a character, seeing what they see).
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Colour and hue As mentioned earlier, colour and hue (which refers to shades of colour) often work in tandem with other aspects of construction, such as characterisation and setting. They do two things: Create atmosphere Covey ideas
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Plickers - test Time to test you!
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