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Aaron Adams Cynergy Systems

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Presentation on theme: "Aaron Adams Cynergy Systems"— Presentation transcript:

1 Aaron Adams Cynergy Systems
Wireframes That Work Aaron Adams Cynergy Systems

2 Introduction

3 Introduction

4 Design and Real Life

5 Design Matters

6 Design Matters

7 Design Matters

8 Purpose-Driven Design

9 Who Owns This?

10 Who Owns This? Marketing Technology Users Business Plan Functionality
Design Content

11 Who Owns This? Marketing Technology Technology Users Business Plan
Functionality Design Content

12 The Players

13 The Players

14 The Players

15 The Players: We All Have Baggage
Tunnel Vision Mind Changing Bad Resources Big Mouths

16 Discovery + Design

17 Discovery + Design

18 Discovery + Design: Context

19 Discovery + Design: Workflow

20 Discovery + Design: Workflow

21 Discovery + Design: Turn Off Your Computer

22 Discovery + Design

23 Discovery + Design

24 Discovery + Design

25 Discovery + Design

26 It hasn't been hard to make things look interesting or cool.
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations It hasn't been hard to make things look interesting or cool. Usefulness and joy can be elusive.

27 Good design is good iteration.
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Good design is good iteration. Good iteration requires good relationships.

28 Design like an architect,
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Design like an architect, refine like a sculptor.

29 Don’t be a usability nazi.
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Don’t be a usability nazi.

30 UX is experience, not read-only
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations In software, the desired goal is often a disruptive solution in the marketplace. Know that this may require a disruptive process.

31 You can afford to be iterative.
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations You can afford to be iterative.

32 Observations SketchFlow
UX is experience, not read-only. The earlier we can begin real immersion the better. Observations SketchFlow

33 Thank You


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