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Aaron Stokes Game Pitch CIS /17/07

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Presentation on theme: "Aaron Stokes Game Pitch CIS /17/07"— Presentation transcript:

1 Aaron Stokes Game Pitch CIS 488 01/17/07
Pride or Honor Aaron Stokes Game Pitch CIS 488 01/17/07

2 Introduction Ages 13+ 3D game that uses the Unreal Engine
Single Player

3 Executive Summary (Story)
You play as a nameless samurai who some how found his way into the modern era. He finds that swords are no longer used. While in this time frame, the samurai must choose the way of the sword, or this era way of power, through the pistol.

4 Game Play Look and Feel (Appearance)
First Person Can look in 360 degrees

5 Game Play Look and Feel (Player’s Role and Actions)
Movement is done by the up/left/down/right keys (Key configurations will also be added.) Attacks are done using a mouse (Touch pads are not recommended.) The player will need to utilize the two to advance further into the game.

6 Game Play Look and Feel (Strategies and motivations Enemy AI)
The enemy will be able to use terrain for cover just like the player can. The enemy will use it’s line of sight to find the player. If the enemy cannot find the player it will search the area until it finds the player. AI tactics is based on the weapon equipped by the AI, and the player’s weapon.

7 Game Play Look and Feel (Strategies and motivations Player choices)
Guns are great for long range attacks but is useless without ammo. Swords are great for short range combat however can only be used for short range combat There are three type of enemies, that will have different combat tactics. This will cause the player to think carefully about their tactics.

8 Level summary/story progression
The player will be able to move around freely. The player must complete various objects to advance to the next stage. Enemies gradually get stronger, and smarter. As the game progresses. Number of levels depends on how much the CSS students are willing to design.

9 Development Specification (Hardware)
Hardware specifications are the same as Unreal Tournament 2004. Operating System: Windows® 98/Me/2000/XP Processor: Pentium® III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended) Memory: 128 MB RAM minimum (256 MB recommended) Hard Disk Space: 5.5 GB free Video: Any Windows-compatible video card (NVIDIA GeForce 2 or ATI Radeon with at least 64 egs of video memory recommended) Sound: Windows®-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio

10 Development Specification (Software)
Unreal Engine Direct X 9.1 Audacity Internet

11 Development Specification (Algorithm style)
Most algorithms are developed within the Unreal Engine Path finding Camera control Weapon firing Damage caculation


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