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Notes on Chapter 3 Motion in Two Directions

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1 Notes on Chapter 3 Motion in Two Directions
Conceptual Physics Notes on Chapter 3 Motion in Two Directions

2 Vector and Scalar Quantities
Projectile Motion Vector and Scalar Quantities Scalar Scalar is just a number stand on a scale, it just tells you your weight Vector Vector is a number with a direction.

3 Projectile Motion Vector Addition +
A arrow is used to represent the magnitude and direction of a vector A velocity is sometimes a result of the addition or subtraction of vector quantities

4 Projectile Motion Components of Vectors
Any single vector can be resolved into two components Component vectors form right angles to each other a VERTICAL component of the velocity a HORIZONTAL component of velocity

5 See diagrams drawn on board
Projectile Motion Construct parallelogram to find the RESULTANT See diagrams drawn on board

6 Projectile Motion Any projectile has both vertical and horizontal components. This path a projectile follows is a parabola.

7 Projectile Motion Horizontal component of velocity stays constant
Vertical component of velocity has gravity acting on it --- so it changes in it’s path.

8 Projectile Motion Ideal path and actual path of a projectile are different We look a ideal path — NO air resistance If ideal --- then time up equals time down & velocity up equals velocity down

9 Projectile Motion Ideal Angle? 75" & 15" 60" & 30" 45" 90" & 0"
Pg 36 — what angle gives me the best distance Max horizontal and vertical components 75" & 15" 60" & 30" 45" 90" & 0"

10 Projectile Motion Monkey & Hunter Demo


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