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The Technology Sandbox a test bed and showcase of new technologies and spaces David Woodbury, Learning Commons Librarian
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Origins of the project IMLS LSTA grant administered by the State Library of North Carolina The hard work of many others at NCSU Libraries especially Maurice York, Head of IT Need for a better understanding of emerging technologies Desire to serve as incubator and inspiration for campus
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Existing Space at NCSU Libraries A successful 15,000 Sq Ft Learning Commons opened in 2007 Digital Media Lab Two study rooms Presentation Practice Room
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Goals of the Technology Sandbox Renewing the learning commons concept Prototyping and experimentation Making technology-rich spaces available to all Preparing for next generation of learning tools
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Original Concept
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Original Space 1700 sq ft DIRTT wall to enclose space 50 seats Adjacent to the Creamery (ice cream shop)
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Five Zones 1. SMART Board 2. Perceptive Pixel 3. Quad Screen 4. Motion Gaming 5. Multi-touch tables
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View from entry
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View towards entry
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SMART Board Zone
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Perceptive Pixel Zone
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Quad Screen Zone
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Gaming Zone
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Surface Table Zone
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Furniture in the Sandbox Haworth ToDo Chairs Magis Voido Chairs Eero Aarnio Tomato Chair, Focus 2 Chairs, & Parabel Table Kartell Max Tables Frank Gehry Cubes Herman Miller SAYL chairs, AVALL screen stand, & whiteboard
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What weve learned so far… Furniture that can be moved, will be Resounding success for the SMART Board Zone New technologies require a lot of back end support Analog technologies (e.g. whiteboards) are important in the mix Users will experiment (especially in an engineering school)
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www.learningspacetoolkit.com A collection of resources for planning new spaces or enhancing existing learning spaces Based on user-centered research Tools published over the duration of the two year project
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Questions? David Woodbury David_Woodbury@ncsu.edu
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