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Computing Surfaces a platform for scalable interactive displays

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Presentation on theme: "Computing Surfaces a platform for scalable interactive displays"— Presentation transcript:

1 Computing Surfaces a platform for scalable interactive displays
Alban Rrustemi Microsoft Research Cambridge 30-June-2009

2 Overview Information displays Emerging display technologies
Display resolution Technology limitations Computing surfaces A distributed architecture Implications Conclusions

3 Information displays Visual broadcasting of information

4 Information displays LCD – ubiquitous

5 Information displays LCD – ubiquitous Sensing New applications

6 Emerging display technologies
OLED (Organic LED) Higher refresh rate (due to faster response times) Higher contrast (e.g. 1,000,000:1) Improved colour reproduction Really thin – (e.g. Sony XEL-1 is just 3mm thick) Much wider viewing angle (almost 180 degrees) Lower power consumption Can be made flexible and/or transparent Some OLED technologies are soluble

7 Emerging display technologies
Reflective (e-ink) E-readers Other devices

8 Emerging display technologies
Flexible displays More research in supporting technologies TFT backplanes Encapsulation materials Superior manufacturing efficiency

9 Motivation – large interactive displays
A new spectrum of opportunities Thin, flexible, interactive display surfaces Scalable?

10 Display resolution Pixel density
TVs ~60PPI Monitor screens ~100PPI Smartphones, currently up to 300PPI Assuming 100PPI => 4k×4k / m2 Current max monitor resolution: 3840 X 2400 WQUXGA Resolution standards Are becoming absurd

11 Technology limitations
Current solutions provide limited scalability Limitations apply to all existing display systems A problem of communication management!

12 Tiling

13 Computing surfaces A distributed architecture Tile structure

14 Computing surfaces – a prototype
3x3 network Tile components Display: 17” LCD Altera DE2 FPGA Nios II processor Radix-5 packet switched virtual channel network router

15 Computing surfaces A versatile architecture Implications:
Distributed output Distributed input Need for time synchronisation

16 Distributed output Direct manipulation with display content is needed
2D transformations A centralised approach becomes infeasible Alternative: distributed 2D transformations

17 Distributing input Gesture recognition
A distributed architecture brings new issues to be resolved Unistrokes:

18 Time synchronisation Needed for: A distributed algorithm
coordination processes distributed video playback interactive games A distributed algorithm

19 Conclusions and summary
Emerging display technologies will enable FP displays ubiquity Resolution scalability problems will escalate Distributed architectures become necessary Computing surfaces Distributed 2D transformation of images Distributed gesture recognition Time synchronisation Questions?


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