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Presented at CollabTech, July, 2006 Daniel Wigdor Chia Shen
Table-Centric Interactive Spaces for Real-Time Collaboration: Solutions, Evaluation, and Application Scenarios Presented at CollabTech, July, 2006 Daniel Wigdor Chia Shen Clifton Forlines Ravin Balakrishnan introduce paper title Co-authors MERL & DGP Brief summary richness in paper (though ugly without colour)
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Motivation
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Visions
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Multiple, Fixed Terminals
Engelbart & English (1968) Project Nick (Begerman et al 1986) Xerox Co-Lab (Stefik et al 1987)
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Multiple, Dynamic Devices
Rekimoto & Saitoh 1999 Everitt et al. 2006
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Multiple Surfaces i-Land (Streitz et al 1999) i-Room (Johanson et al 2002)
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Table Centric Spaces
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i-Land
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i-Land Our Environment
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Our Design (Wigdor et al., AVI 2006)
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Visual Connectivity
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Inter Surface Object Association
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Worlds in Miniature wall
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Worlds in Miniature wall table
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World in Miniature: Telepointers
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World in Miniature: Zoom
wall table
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World in Miniature: Teleportation
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World in Miniature: Teleportation
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Evaluation
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Evaluation – Usability Study
Study in 2 phases: Self-guided exploration, discoverability tested Functionality demonstrated, understanding tested 6 participants
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Phase 1: Discoverability
Participant told only about how to use touchtable Asked to explore system for 10 minutes Measured which functions discovered without help Results: Basic functionality discovered by all participants Display connectivity consistently discovered Telepointers not noticed
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Phase 2: Usability After discoverability tested, explained functionality
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Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once
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Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks
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After discoverability tested, explained functionality
Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks Users then asked to do sorting task: Playing cards randomly scattered on 3 vertical screens & table Each of screens & table labeled with suit Instructed to move cards to corresponding screen Place in correct order on display
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After discoverability tested, explained functionality
Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks Users then asked to do sorting task: Playing cards randomly scattered on 3 vertical screens & table Each of screens & table labeled with suit Instructed to move cards to corresponding screen Place in correct order on display Results: participants able to complete task quickly
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After discoverability tested, explained functionality
Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks Users then asked to do sorting task: Playing cards randomly scattered on 3 vertical screens & table Each of screens & table labeled with suit Instructed to move cards to corresponding screen Place in correct order on display Results: participants able to complete task quickly Overall Generally reported high satisfaction with simplicity of system
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Evaluation – Application Scenario
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Video Monitoring Wall
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Resource Allocation Wall
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Tabletop
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Tabletop
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Tabletop
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Tabletop
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Tabletop
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Global View
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New York Police Department Feedback
“This isn’t the way we’re doing things now, but it’s the way we should be doing them” NYPD Deputy Director James Onolfo
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Summary Table Centric Collaborative Environment Usability test Application scenario validation
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Questions? More information:
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