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Presented at CollabTech, July, 2006 Daniel Wigdor Chia Shen

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1 Presented at CollabTech, July, 2006 Daniel Wigdor Chia Shen
Table-Centric Interactive Spaces for Real-Time Collaboration: Solutions, Evaluation, and Application Scenarios Presented at CollabTech, July, 2006 Daniel Wigdor Chia Shen Clifton Forlines Ravin Balakrishnan introduce paper title Co-authors MERL & DGP Brief summary richness in paper (though ugly without colour)

2 Motivation

3 Visions

4 Multiple, Fixed Terminals
Engelbart & English (1968) Project Nick (Begerman et al 1986) Xerox Co-Lab (Stefik et al 1987)

5 Multiple, Dynamic Devices
Rekimoto & Saitoh 1999 Everitt et al. 2006

6 Multiple Surfaces i-Land (Streitz et al 1999) i-Room (Johanson et al 2002)

7 Table Centric Spaces

8 i-Land

9 i-Land Our Environment

10 Our Design (Wigdor et al., AVI 2006)

11 Visual Connectivity

12 Inter Surface Object Association

13 Worlds in Miniature wall

14 Worlds in Miniature wall table

15 World in Miniature: Telepointers

16 World in Miniature: Zoom
wall table

17 World in Miniature: Teleportation

18 World in Miniature: Teleportation

19 Evaluation

20 Evaluation – Usability Study
Study in 2 phases: Self-guided exploration, discoverability tested Functionality demonstrated, understanding tested 6 participants

21 Phase 1: Discoverability
Participant told only about how to use touchtable Asked to explore system for 10 minutes Measured which functions discovered without help Results: Basic functionality discovered by all participants Display connectivity consistently discovered Telepointers not noticed

22 Phase 2: Usability After discoverability tested, explained functionality

23 Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once

24 Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks

25 After discoverability tested, explained functionality
Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks Users then asked to do sorting task: Playing cards randomly scattered on 3 vertical screens & table Each of screens & table labeled with suit Instructed to move cards to corresponding screen Place in correct order on display

26 After discoverability tested, explained functionality
Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks Users then asked to do sorting task: Playing cards randomly scattered on 3 vertical screens & table Each of screens & table labeled with suit Instructed to move cards to corresponding screen Place in correct order on display Results: participants able to complete task quickly

27 After discoverability tested, explained functionality
Phase 2: Usability After discoverability tested, explained functionality Users performed each basic task once Results: all participants able to complete all tasks Users then asked to do sorting task: Playing cards randomly scattered on 3 vertical screens & table Each of screens & table labeled with suit Instructed to move cards to corresponding screen Place in correct order on display Results: participants able to complete task quickly Overall Generally reported high satisfaction with simplicity of system

28 Evaluation – Application Scenario

29 Video Monitoring Wall

30 Resource Allocation Wall

31 Tabletop

32 Tabletop

33 Tabletop

34 Tabletop

35 Tabletop

36 Global View

37 New York Police Department Feedback
“This isn’t the way we’re doing things now, but it’s the way we should be doing them” NYPD Deputy Director James Onolfo

38 Summary Table Centric Collaborative Environment Usability test Application scenario validation

39 Questions? More information:


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