Presentation is loading. Please wait.

Presentation is loading. Please wait.

Unity Game Development

Similar presentations


Presentation on theme: "Unity Game Development"— Presentation transcript:

1 Unity Game Development
Source Control & Creating a FPS game

2 Class overview Class 11 Revision Team Collaboration Source Control
SourceTree & BitBucket Create a Repository Setting up Unity for Source Control Creating a .gitignore file Commit, Push & Pull Creating a First Person Camera Movement with First Person Camera Shooting Inverse Kinematics (IK) Weapon Recoil Shoot effects & Bullet impacts Crouching Additional features

3 Revision Skybox Fog Render Target Texture Shaders Post-Processing
Light Probes Creating a Portal Creating a Dialog Window

4 Team collaboration Brainstorm Gain inspiration Discuss ideas
Divide features Create a planning Create a Project scope Avoid feature creep Cut features Focus on shipping Go for quality, not quantity

5 Source Control Source control (or version control) is the practice of tracking and managing changes to code and data. Source controlmanagement (SCM) systems provide a running history of code development and help to resolve conflicts when merging contributions from multiple sources.

6 & Sourcetree = a Git GUI that offers a visual representation of your repositories.  Bitbucket = a web-based version control repository hosting service owned by Atlassian, for source code and development projects that use either Mercurial or Git revision control systems.

7 Create a Repository Create a repository on BitBucket
Add users & give access Clone repo to local directory

8 Setting up Unity for Source Control
Version Control  Visible Meta Files Asset Serialization  Force Text

9 Creating a .gitignore file
A .gitignore file will allow you to ignore certain folders Create a text file, call it: .gitignore. Windows will automatically make it a typeless file if the file name ends with a . Edit the file using any text editor Folders that should be ignored are the Library, obj and Temp folders ProjectFolderName/Library/ ProjectFolderName/obj/ ProjectFolderName/Temp/

10 Commit, Push & Pull Commit = adds the latest changes of code and/or data to local repository. Push = pushes the commit from local repository to remote repository. Pull = get latest version from remote repository to local repository

11 Creating a first person camera
Attach Main Camera and Weapon to First Person Container Rotate Character around X axis, Rotate First Person Container around Y axis Set Head Mesh settings for Cast Shadows to: Shadows Only

12 Movement with First Person Camera
Attach CharacterController to Player GameObject Movement is horizontal and vertical movement in 3D space

13 Shooting Add Crosshair / Reticule in center of screen
RayCast using Camera.forward Vector

14 Inverse Kinematics (IK)
Make character Look At aim direction Attach Left Hand and Right Hand to Weapon

15 Weapon Recoil Add Recoil per shot Increase X axis rotation
Add Random Y axis rotation

16 Shoot effects & bullet impact
Play Particle effect at Weapon barrel Turn on Light for additional visual feedback Play Particle effect on Bullet Impact point

17 Crouching Lower First Person Container (Camera & Weapon) using Lerp
Adapt Colliders if necessary

18 Additional features Ammo displayed in UI
Sound effects for shooting, reloading, empty clip, footsteps, … Reloading & shooting animations

19 Q&A Do you have any questions related to the topics mentioned?


Download ppt "Unity Game Development"

Similar presentations


Ads by Google