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Map Generation & Transport AI Ch. 7.4 & 7.5 (Stephen Lee-Urban)

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Presentation on theme: "Map Generation & Transport AI Ch. 7.4 & 7.5 (Stephen Lee-Urban)"— Presentation transcript:

1 Map Generation & Transport AI Ch. 7.4 & 7.5 (Stephen Lee-Urban)
Why are script files and a separate .dll for the map engine a good design strategy? List and explain 3 reasons why player placement is so important. What are the two steps in map generation requiring an elevation filter, and how might this filter operate? What challenges would the creation of transports for flying units pose (ie. Relax restriction that only ground units are transported; eg. aircraft carrier)? Why is a line of fire, fixed-obstacle check used as the “last-chance” verification that a very close unit can or cannot board a naval transport?


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