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Procedural Towns Tyler Wymer.

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Presentation on theme: "Procedural Towns Tyler Wymer."— Presentation transcript:

1 Procedural Towns Tyler Wymer

2 Examples Rogue Encampment - Diablo 2

3 Examples Lut Gholein - Diablo 2

4 Examples Minecraft

5 Extender Agent - Roam for unserviced terrain
- Add a road if it makes sense Problems: - Compact roads - Lots of dead ends

6 Extender Agent Improvements: - Restrict density - Impose pattern
- Limit angle for new road segment

7 Connector Agent - Roam existing road network
- Make connections if a nearby piece of road isn't easily reached

8 Connector + Extender results
Needed Improvements: - Isn't realistic - Doesn't consider buildings during road construction (yet) - Needs more variety - Artificial "Intelligence"

9 Building Agent - Roam streets looking at open space nearby
- Generate a few suggested buildings

10 Improvements - AI - Trouble moving around - Not much logic
- Meaningful buildings - The original goal gone missing - Another agent? - Pretty graphics - Hard to know what is good currently - Terrain

11 Is it useful or fun? - Alone, not really.
- Can help provide unique towns in a game which is usually enjoyable.


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