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Season WeDo 2.0 / FLL Junior Team Training

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Presentation on theme: "Season WeDo 2.0 / FLL Junior Team Training"— Presentation transcript:

1 Season 2019-2020 WeDo 2.0 / FLL Junior Team Training
Rick Soria, M.Ed

2 Overview Welcome / Introductions Professional Associations Grants
FIRST® LEGO® League Junior WeDo 2.0

3

4 Professional Associations / Grants
American Institute of Aeronautics and Astronautics (AIAA) (Education Associate Member) aiaa.org $0 / $500 AIAA Foundation FIRST® LEGO® League Grant Program  $0 / $500 Air Force Association afa.org Aerospace Education Member) $30/ $500 The Boeing Company / Employees Community Fund $0 / $50K Gulf Power 3/15, 6/15, 9/15, 12/15 $0 / $2.5K For Inspiration and Recognition of Science and Technology (FIRST ®) $0 / $6K-50K National Defense Industrial Association (NDIA) ACCELerator Grants $0 / $1K

5

6 Introductions Lauren Bierman, Doolittle Institute, Inc. NW FL - FLL Affiliate Partner STEM Program Manager Rick Soria, M.Ed., Doolittle Institute, Inc. NW Florida - FLL Jr Affiliate Partner

7 FIRST® LEGO® League Junior
Captures young curiosity by exploring real-world scientific challenges, learning teamwork, and working with motorized LEGO® elements

8 FIRST® LEGO® League Junior
Through exploratory research, hands-on construction, teamwork, imagination, and fun with LEGO elements, FIRST® LEGO® League Jr. challenges: teams of two to six kids to explore a real-world scientific concept, then build a motorized model, and develop a Show Me Poster to illustrate their journey of discovery. Throughout the season, adult coaches provide guidance and inspiration.

9 FLL Junior Code of Conduct
The FIRST® mission is to inspire a generation of science and technology leaders who are both gracious and professional.

10 FLL Junior Code of Conduct
This FIRST® Code of Conduct lists some of the basic behaviors, mentors, coaches, volunteers, team members, affiliate partners, contractors, staff, and other participants should adhere to while participating in FIRST® activities.

11 FLL Junior Code of Conduct
Exhibit Gracious Professionalism® at all times. Gracious Professionalism is a way of doing things that encourages high-quality work, emphasizes the value of others, and respects individuals and the community. With Gracious Professionalism®, fierce competition and mutual gain are not separate notions.

12 FLL Junior Code of Conduct
Ensure the safety of all participants in FIRST® activities. Not engage in any form of bullying, harassment, use of profane or insulting language, or any actual or threatened violence. Adhere to all FIRST® Youth Protection Program (YPP) policies.

13 FLL Junior Code of Conduct
Report any unsafe behavior to event or local FIRST® leadership. Persons who do not comply with this Code of Conduct may be barred from particpating in FIRST® activities.

14 FLL Junior Expo Standards
FLL Jr. Teams must be registered with FIRST® Team members must be between years of age (as of Jan 1, following Challenge release date (August 2019)) Team is between 2 – 6 students Signed Consent and Release form for each student, coach, and volunteer. Collected no later than day of Expo Challenge based

15 FLL Junior Expo Standards
Compliance with current Year’s FLL Jr. Challenge Show Me Poster and Model Poster board: either 22 x 28 inches (flat) or 36 x 48 inches (trifold) OUR RESEARCH - Use words, drawings, photos, or small objects attached to the poster to tell about what your team learned. OUR MODEL - Tell about your model, Including what part moves and how you used a simple machine.

16 FLL Junior Expo Standards
Model (WeDo 2.0 plus Boomtown Inspire Set) Build model using imagination (no kit) Build Model out of LEGO® elements only Make something on your model move using any LEGO® motor You must include at least one simple machine Model must have a footprint no bigger than 30 x 15 inches Do not paint or decorate the LEGO® pieces in any way

17 FLL Junior Expo Standards
No scores are taken or kept Reviewers look for: Innovation Creativity Pride Energy Team will have minutes with two Reviewers Attempt to have the Review conducted in a quiet area

18 FLL Junior Expo Standards
Notify DI of intent to participate in Expo Send electronically: Team number Team name Students names Coach / Asst. Coach Names Name of School TEAM photo Certificates, Expo Program, Team table signs

19 FLL Junior Expo Standards
Notify DI of intent to participate in Expo DI will explain: Go to Doolittle / Defensewerx webpage Will offer you the opportunity to mail or electronically pay registration. Expo Registration $25 per team Include Team number and name Expo you are registering for Check, money order made out to Doolittle Institute, or pay electronically Medallions, Pins, Awards

20 Team Re-Registration Notify DI / FLL Jr. partner of intent to participate in season Use team dashboard to re-register your team for the new season. Avoid beginning a new team. This will generate a new temp team number. Generates confusion on Partner dashboard. DOD / DI funding questions.

21 FLL Junior 2019-2020 Expo Draft Schedule
When: North Okaloosa Expo – March 10, :30 – 7:30 PM State LEGO FLL Junior Expo – March 28, 2020 (Time TBD) Santa Rosa County (South) Expo – (TBD 2020) Santa Rosa County (North) Expo – April 9, 2019, PM (TBD 2020) Leon Expo – April 16, :30 – 7:30 PM (TBD 2020) Walton Expo – April 30, :00 – 7:30 PM South Okaloosa Expo – May 4, AM – 1PM Bay County Expo (AM) – May 21, AM - 1 PM Bay County Expo (PM) – May 21, PM - 7 PM (5-7 PM 2020) Where: North Okaloosa Northwood ES, Crestview, FL Northwest Florida State College, Niceville ,FL Santa Rosa County Expo (South), Gulf Breeze ES, Gulf Breeze, FL Santa Rosa County Expo (North), SS Dixon Intermediate School, Milton FL Buck Lake ES, Tallahassee, FL Charlene Anderson Training Facility, DeFuniak Springs, FL South Okaloosa Expo, (TBD) (AM) Advanced Technology Center, Gulf Coast State College, Panama City, FL (PM) Bay County Expo, Tyndall ES – May 21, PM - 7 PM (TBD 2020)

22 WeDo 2.0 Topics of Interest
WeDo 2.0 Overview WeDo 2.0 Kit WeDo 2.0 Programming WeDo 2.0 Topics of Interest

23 WeDo 2.0 Overview WeDo 2.0 has a range of different projects.
1 Getting Started Project divided in 4 parts, to learn the basic functions of WeDo 2.0. 8 Guided Projects linked to the curriculum standards, with step-by-step instructions for the complete project. 8 Open Projects linked to the curriculum standards, with a more open experience.

24 WeDo 2.0 Overview The 16 projects are divided into three phases:
Explore phase - to connect students to the task. Create phase - to allow students to build and program. Share phase - to document and present their project. Each project should last around three hours. Each phase has an equal importance in the project flow and could last about 45 minutes, but you can modify the time spent on each.

25 Explore, Create, Share Explore phase Create phase Share phase
The steps of this phase are CONNECT and DISCUSS. Create phase The steps of this phase are BUILD, PROGRAM, MODIFY. Share phase The steps of this phase are DOCUMENT and PRESENT.

26 Explore, Create, Share Eight Guided Projects Eight Open Projects
Pulling, Speed, Robust Structures, Frog’s Metamorphosis, Plants and Pollinators, Drop and Rescue, Sort to Recycle. Eight Open Projects Predator and Prey, Animal Expression, Extreme Habits, Space Exploration, Hazard Alarm, Cleaning the Ocean, Wildlife Crossing, Moving Materials.

27 Science and Engineering Practices
WeDo 2.0 projects develop eight science and engineering practices: 1. Ask questions and solve problems. 2. Use models. 3. Design prototypes. 4. Investigate. 5. Analyze and interpret data. 6. Use computational thinking. 7. Engage in argument from evidence. 8. Obtain, evaluate, and communicate information. The guiding principle is that every student should engage in all of these practices across the projects in each grade.

28 Key Elements / Secrets for Success
Classroom Management Key Elements / Secrets for Success Good material preparation Good classroom disposition Good WeDo 2.0 project preparation Good guidance of students

29 Materials Preparation
1. Install the software on computers or tablets. Be certain you download appropriate software. 2. Attach the labels to the relevant compartments in the sorting tray. 3. Open each LEGO® Education WeDo 2.0 core set, label tray, and sort the elements.

30 Materials Preparation
4. Identify and label the box WeDo box, Smarthub, motor, and sensors with a number. That way, you can sign out a numbered kit to each student or team. 5. You may find it helpful to also display the parts list in the classroom. 6. Put two AA batteries in the Smarthub or use the supplementary Smarthub Rechargeable Battery.

31 Materials Preparation
Suggestions: To improve your classroom experience: -It is strongly recommended that you give a unique name to each Smarthub from the list in the Connection Center. -Recharge your rechargeable hub power supplies, or -Have spare AA batteries on hand.

32 Materials Preparation (Smarthub)
When you access the Connection Center: May need a BLED 112V1* Bluetooth dongle for this. Press on the button on the Smarthub. Locate the Smarthub name in the list. Long Press on the name you want to change. At this point, you will be able to enter a name of your choice. (WeDo-001, Doolittle Milo, etc.) *Bluegiga BLED112 Bluetooth® Low Energy Dongle (Silicon Labs)

33 Materials Preparation (Smarthub)
How will the materials be stored? Where will the materials be stored? How will the materials be distributed? How will they be inventoried? How will they be replaced? Keep a shopping / replacement list.

34 Building and Programming
Important Make sure everyone can connect the motor to the Smarthub and can connect the Smarthub to the device. Suggestion Give students time to develop, test, and change the parameters of this program string. Motors will need three bits of info to operate: Power, Direction, Time

35 WeDo 2.0 Software By dragging and dropping blocks on the Programming Canvas, students can create program strings. They can start every one of these program strings by pressing the Start Block. Let them discover new features, such as adding sound. Important Press the Red STOP icon to stop all actions of the program.

36 WeDo 2.0 Software Connection Center
Inside a project, you can access the Connection Center. This tool controls the connection between the Smarthub and your chosen digital device. To connect the Smarthub to your device, make sure the Smarthub is on, then: Press the Add Smarthub button to access the list of available devices on the iPad/laptop. Select your device from the list.

37 WeDo 2.0 Software Program Strings
When students want to give life to their models, they will drag and drop blocks on the Programming Canvas. Your students will be creating program strings. Students can create multiple program strings on the canvas, but each of these need to start with a Start Block.

38 WeDo 2.0 Software Program String
Here are some important terms to use: Start Block A Start Block is required to execute a program string. Execute means to start a series of actions until they are completed. Programming block Programming blocks are used in WeDo 2.0 Software to build a program string. Blocks with symbols are used instead of text code.

39 WeDo 2.0 Software Program String
Here are some important terms to use: Program string A program string is a sequence of programming blocks.

40 WeDo 2.0 Top Five Program Strings
Is my Motor Running? (program string with pseudocode) This program is designed mainly to test the motor. When you Press Start, the power of the motor will be set to 10, and the motor will turn on in one direction (CCW) for 3 seconds, then in the other direction (CW) for 3 seconds, and then stop.

41 WeDo 2.0 Top Five Program Strings
Is my Sensor responding? To be able to use this program, use a motor and a Motion Sensor attached to the Smarthub. By executing the program, the motor will turn on in one direction (CCW) and wait for an object (e.g., your hand) to pass in front of the Motion Sensor. When an object is detected, the motor will stop.

42 WeDo 2.0 Top Five Program Strings
Is the light (on the Smarthub) Flashing? This program is a simple test on the light of the Smarthub. By executing the program, the light will light up for 1 sec and turn off for 1 sec. These actions will be repeated infinitely, making the light on the Smarthub flash.

43 WeDo 2.0 Top Five Program Strings
4. Is my device making sounds? This program will play sound no. 1 from your device. Students may program a sound into sound number 0.

44 WeDo 2.0 Top Five Program Strings
5. Is my device displaying images? This program will show image number 1 as well as the text or numerals “123” on the display.

45 WeDo 2.0 Top Five Program Strings
6. Using the random input This program string will change the color of the light on the Smarthub randomly, changing the color every (1) second.

46 WeDo 2.0 Optional Program Strings
7. Activating two motors at the same time To label a Block or an Input, Long Press the block you need to label to open the labeling panel: Press once to label with one dot. Press again to label from two to six dots. Press again to remove the label. If a Motor Block is not labeled and more than one motor is connected, all motors will be executed the same way. If a Sensor Input block is not labeled and more than one sensor is connected, it waits for one of the connected sensors.

47 WeDo 2.0 Optional Program Strings
8. Use the Sound sensor input This program string will rotate the motor with a power level matching the level of the sound detected by the microphone of your device: If the sound level is low, the motor will rotate slowly. If the sound level is high, the motor will rotate rapidly.

48 WeDo 2.0 Optional Program Strings
9. Create a Countdown This program string will display numbers on the screen, starting from five, and count down every second. When the loop has run five times, a sound will be played.

49 WeDo 2.0 Optional Program Strings
10. Do two actions at a time When the Play icon is tapped, it will send a message no. 1 (WeDo) to the programming canvas. All the “play on” message blocks that have message no. 1 (WeDo) will then be triggered, playing, in this case, a sound and displaying an image at the same time.

50 Build with WeDo 2.0 The WeDo 2.0 projects will take you and your students on a journey of using mechanisms in their models. These mechanisms will bring their models to life. These projects are provided to give inspiration to your students when they look for solutions. All these functions use “simple machines” that you could explore with your students at the same time.

51 These mechanisms have been ordered by function in the Design Library
These mechanisms have been ordered by function in the Design Library. In the software, students will find building instructions for something that: Wobbles Drives Cranks Walks Spins Flexes Reels Lifts Grabs Pushes Revolves Steers Sweeps Detects Motion Detects Tilt

52 Part Names and Primary Functions
As students use the bricks, you may want to discuss proper vocabulary as well as functions for each part in the set. Some of them are structural parts that hold your model together. Some parts are connectors that link elements to each other. Some parts are used to produce movement.

53 WeDo 2.0 Base Model Exploration
Name of the Part GEAR A gear is a toothed wheel that rotates and makes another part move. You can find gear wheels on your bike, as they are linked together with a chain. A gear train is when gears are placed directly alongside each other.

54 WeDo 2.0 Base Model Exploration
Name of the Part BEVEL GEAR This part is an angled gear. It can be placed perpendicular to another gear, changing the axis of rotation. Used in Design Library base models Flex, Wobble, Push .

55 WeDo 2.0 Base Model Exploration
Name of the Part WORM GEAR A worm gear is a continual spiral groove like a screw, which gear meshes with a gear. The worm is designed to turn a normal gear, but the gear cannot turn the worm, therefore, it functions as a brake. Used in Design Library base models Revolve .

56 WeDo 2.0 Base Model Exploration
Name of the Part BEAM A beam attached to a rotating part will become a piston. A piston is a moving component of a machine, transferring the energy created by the motor into an up/down or forward/backward motion. The piston can push, pull, or drive other mechanical elements of the same machine. Used in Design Library base models Crank

57 WeDo 2.0 Base Model Exploration
Name of the Part PULLEY The pulley is a wheel with a groove in it where the belt rests. The belt is like a small rubber band, which connects to a part of the model that is rotating, transferring the rotation to a different part of the model.

58 WeDo 2.0 Base Model Exploration
Name of the Part PULLEY Pulley up: A large pulley drives a small pulley to produce more rotations. Pulley down: A small pulley drives a large pulley to produce less rotations. Pulley twist: It is used to make shafts that are parallel but rotate in opposite directions. Used in Design Library base models Reel, Lift, Drive, Sweep, Revolve, Grab Important Using a pulley in a mechanism will prevent the model from breaking when it meets resistance as the belt will slip in the pulley.

59 WeDo 2.0 Electronic Parts Name of the part: Smarthub
The Smarthub acts as a wireless connector among your device and the other electronic parts, using Bluetooth Low Energy. It receives program strings from the device and executes them. The Smarthub has important features: Two ports to connect sensors or motors One light Power button

60 WeDo 2.0 Electronic Parts Name of the part: Smarthub
The Smarthub uses AA batteries or the supplementary Rechargeable Battery as a power source. The Bluetooth connection procedure between the Smarthub and your device is explained in the WeDo 2.0 Software. The Smarthub will use color patterns to signal messages: • Flashing white light: It is waiting for a Bluetooth connection. • Solid Blue light: A Bluetooth connection is established. • Flashing orange light: The power provided to the motor is at its limit.

61 WeDo 2.0 Electronic Parts Name of the part: Medium Motor
A motor is what makes other things move. This Medium Motor uses electricity to make an axle rotate. The motor can be started in both directions, can be stopped, and can turn at different speeds (1-10) and for a specific amount of time (specified in tenths of a second).

62 WeDo 2.0 Electronic Parts To interact with this sensor, tilt the
Name of the part: TILT SENSOR To interact with this sensor, tilt the part in different ways following the arrows. This sensor detects changes within six different positions: Tilt this way Tilt that way Tilt up Tilt down No tilt Any tilt Make sure you have the correct icon in your program that corresponds to the position you are trying to detect.

63 WeDo 2.0 Electronic Parts Name of the part: MOTION SENSOR
This sensor detects changes in distance from an object within its range in three different ways: Object moving closer Object moving farther away Object changing position Make sure you have the correct icon in your program that corresponds to the position you are trying to detect.

64 Summary Welcome / Introductions Professional Associations Grants
FIRST® LEGO® League Junior WeDo 2.0

65 rick.soria@doolittleinstitute.org www.defensewerx.org 850-226-4383
Contact Us

66 FLL Junior Season Guidelines
Rick Soria, M.Ed


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