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Phase transitions to cooperation in the prisoner‘s dilemma
Matthäus Kerres Matthäu Kerres
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Introduction to Game Theory
Game theory problem: - 2 or more parties - both make a decision which effect themselves and other party Matthäus Kerres
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Prisoner‘s Dilemma Most profitable if everyone cooperates
Higher individual Layout non-cooperative players Example: two parties: A, B Player A Cooperate Defect Player B 50, 50 0, 80 80, 0 10, 10 Matthäus Kerres
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Prisoner‘s Dilemma Player A Cooperate Defect Player B 50, 50 0, 80
80, 0 10, 10 Matthäus Kerres
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Replicator Equation p(i,t) increases if:
expected success > average success relative frequency of behavior payoff (i = players decision, j = others decision) expected “success” average success Matthäus Kerres
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Stability of Games now two strategies only:
= p(1,t): decision one, here cooperate λ1 = P12 – P22 λ2 = P21 – P11 = p(2,t): decision two, here defect Matthäus Kerres
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Four different Cases of Stability
λ1 = P12 – P22 < 0 and λ2 = P21 – P11 > 0 P22 > P12 and P21 > P11 applies to prisoner dilemma, where: P21 > P11 > P22 > P12 remember: P21 means, you choose decision 2 (defection) and the others chose 1 choosing 1 includes much more risk Matthäus Kerres
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Four different Cases of Stability
λ1 = P12 – P22 > 0 and λ2 = P21 – P11 < 0 P22 < P12 and P21 < P11 applies to harmony game, where: P11 > P21 > P12 > P22 Matthäus Kerres
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Harmony Game solution cooperation is stable
ends up with cooperation by everybody Player A Cooperate Defect Player B 4, 4 3, 2 2, 3 1, 1 Matthäus Kerres
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Four different Cases of Stability
λ1 = P12 – P22 > 0 and λ2 = P21 – P11 > 0 P22 < P12 and P21 > P11 applies to chicken game, where: P21 > P11 > P12 > P22 Matthäus Kerres
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Chicken Game both solutions unstable
cooperators coexist with defectors Player A Cooperate Defect Player B 3, 3 2, 4 4, 2 1, 1 Matthäus Kerres
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Four different Cases of Stability
λ1 = P12 – P22 < 0 and λ2 = P21 – P11 < 0 P22 > P12 and P21 < P11 applies to stag hunt game, where: P11 > P21 > P22 > P12 Matthäus Kerres
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Stag Hunt Game no nash equilibrium both solutions stable
full cooperation possible, depends on history Player A Cooperate Defect Player B 3, 3 1, 2 2, 1 2, 2 Matthäus Kerres
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Phase Transitions Prisoners dilemma: vital interest to get to full cooperation remember: Player A Cooperate Defect Player B 50, 50 0, 80 80, 0 10, 10 Matthäus Kerres
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Phase Transitions Prisoners dilemma: vital interest to get to full cooperation how to do that? Idea: transforming payoffs with taxes Player A Cooperate Defect Player B 50, 50 0, 80 – 100 80 – 100, 0 10 – 100, 10 – 100 Matthäus Kerres
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Phase Transitions Prisoners dilemma: vital interest to get to full cooperation how to do that? Idea: transforming payoffs with taxes Player A Cooperate Defect Player B 50, 50 0, –20 –20 , 0 –90, –90 Matthäus Kerres
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Phase Transitions Taxes: Tij = Pij0 – Pij
new Eigenvalues: λ’1 = λ1 +T22 – T12 λ’2 = λ2 +T11 – T21 Taxes form different routes to cooperation characterized by different kinds of phase transitions original PD payoff new payoff Matthäus Kerres
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Phase Transitions Route 1: Prisoner’s Dilemma Harmony Game
transforms system from stable defection to stable cooperation Matthäus Kerres
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Phase Transitions Route 2: Prisoners Dilemma Stag Hunt Game
Matthäus Kerres
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Stag Hunt Game Player A Cooperate Defect Player B 3, 3 1, 2 2, 1 2, 2
Matthäus Kerres
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Phase Transitions Route 2: Prisoners Dilemma Stag Hunt Game
bistable system: leads history dependent to cooperation or defection to reach cooperation: reduce λ2 largely negatively p3(t) = λ1 / (λ1 + λ2) Matthäus Kerres
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Phase Transitions Route 3: Prisoner’s Dilemma Chicken Game Player A
Cooperate Defect Player B 3, 3 2, 4 4, 2 1, 1 Matthäus Kerres
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Phase Transitions Route 3: Prisoner’s Dilemma Chicken Game
transforms system from total defection (PD) to coexistence: p3(t) = λ1 / (λ1 + λ2) by increasing λ1 we get higher cooperation Matthäus Kerres
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Cooperation Supporting Mechanics
group selection (competition between different populations) [1] kin selection (genetic relatedness) [1] direct reciprocity [2a] (repeated interaction) indirect reciprocity [2b] (trust and reputation) network reciprocity [1] Matthäus Kerres
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Cooperation Supporting Mechanics
costly punishment [2c] friendship networks [3] time dependent taxation [6] Matthäus Kerres
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Summary what has to happen to create cooperation in the PD:
moving stable stationary solution away from pure defection stabilizing unstable solutions creating new stationary solutions Matthäus Kerres
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