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Agents and User Interfaces
Marti Hearst SIMS 213, UI Design & Development April 29, 1999
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Summary from Last Time People seem to treat interactive computers as if they were social actors What are the implications? for design of UIs for understanding social interaction?
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Building Automated Agents
Computer scientists trying to build believable agents: ignore the vast psychological literature on personality assume representations need to be rich need sophisticated natural language processing and intelligent interaction need realistic graphics, movement, and behavior
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Anthropormorphia vs Ethopoeia
Nass et al. distinguish: human-computer interaction is fundamentally social not anthropomorphic: “tending to believe computers are like people” human users behave as if computers were human, even though they know they are not ethopoeia: “assignment of human attitudes, attentions, or motives to non-human objects”
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Laurel’s Definition (Brenda Laurel, Interface Agents: Metaphors with Character)
Anthropomorphism in this context: Not the same thing as relating to other people Rather, the application of a metaphor metaphors draw incomplete parallels between unlike things emphasize some qualities, suppress others Two key anthropomorphic qualities wrt interfaces: Responsiveness Capacity to perform actions What aspects of human-human interaction are left out? Metaphor of Agency
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Using Character to Depict Agency
Drama and film capitalizes on our ability to draw behavioral inferences based on sparse character cues We can understand/enjoy even one-dimensional characters Stories are good only if out-of-character behavior can be explained causally
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Using Character to Depict Agency
Benefits of representing capabilities of agents using characters: leverages our abilities to make inferences about and predict likely behavior/choices invites conversational interaction doesn’t require detailed development of the agent characters in GUIDES interface have faces obscured; focus instead on period costumes, hair style, and surroundings can match the character to the user and/or the task
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Agents vs. Direct Manipulation Debates
CHI 97 and IUI 97 Personified in Maes and Shneiderman Can also be seen as AI vs. HCI Main Issue: How much should/can be in the user’s control, how much done “under the hood” by software? Outcome: They agree on a middle ground, that is more user-centric and user-driven.
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