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Objective Based Laser Tag with Player-Sense Technology

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Presentation on theme: "Objective Based Laser Tag with Player-Sense Technology"— Presentation transcript:

1 Objective Based Laser Tag with Player-Sense Technology
Members: Jonathon Jellison, Josh Seelye, Sean Morris Advisor: Dr. Malinowski Department of Electrical and Computer Engineering, Bradley University What is Laser Tag? Combat simulation game Uses beams of light instead of bullets Complete an objective such as capture the flag Player-Sense Ability for objectives to “see” players Variable capture distance (modular) Can be used with many different game modes Communication 6 different microcontrollers 2 ESP32 2 ATmega 128 ATmega 168 Raspberry Pi 3 3 different communication protocols are used to interface all of the microcontrollers SPI for intercommunication between microcontrollers Wi-Fi using MQTT for long range communication IR for perimeter checking Future Plans  Flag: Introduce a speaker to announce when flags are capture/ contested. Powered by rechargeable batteries to last a minimum of 1 hour. Create a housing to place all flag circuitry and LEDS. Use LEDs with a greater FOV to reduce power consumption and Gun: Create a laser tag gun with our current developed technology (IR send/receive, MQTT communication, and RGB LCD). Powered by rechargeable batteries to last a minimum of 1hour. Manipulate IR send/Receive data packets for different game modes and laser gun characteristics. Problem Statement Current Laser tag systems have no way of communicating crucial in-game information to players in real-time Players must divert their attention from the battlefield to interact with a flag (objective). Figure 2 “Player-Sense high level diagram” Figure 1 “gameplay layout” Figure 3 “Player-Sense flowchart” Solution Design a laser tag game that communicates and displays crucial in-game data to players in real-time Create a realistic game mode where players do not have to physically interact with an objective Allow users to play in a home setting compared to a pricey commercial setting Figure 6 “Example of LCD layout” Special Thanks We would like to thank Mr. Nick Schmidt and Dr. Gutschlag for their help and consultation on our project Figure 5 “Whole system communication diagram” Figure 4 “Player-Sense Circuit and MCU ”


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