Download presentation
Presentation is loading. Please wait.
Published byNuray Acar Modified over 5 years ago
1
How do we maintain a stable perceptual world despite moment-to-moment variations in input stimulation? Distal vs. Proximal Stimulus Unconscious inference vs. higher-order patterns in the stimulus Lightness Constancy Shape Constancy Size Constancy
2
Sensory physiology Physiological psychology Psychophysics creativity
Perception Sensory physiology Physiological psychology Psychophysics Physical Stimulus Physical Stimulus Physiological Response Sensory Experience Sensory Experience creativity memory motivation attention learning
3
Lightness constancy Shape constancy Size constancy
One’s judgment of an object’s lightness remains constant under varying levels of illumination. Shape constancy One’s judgment of an object’s shape remains constant at varying viewing angles. Size constancy One’s judgment of an object’s size remains constant at varying distances.
4
The Gelb effect: dim ceiling light screen black disk white disk unseen
The observer ignorant of the spotlight will judge the black and white discs to have equal brightness. unseen spot light (on) observer sits here
5
The Gelb effect: dim ceiling light screen black disk white disk unseen
white piece of paper screen black disk white disk unseen spot light (on) The observer ignorant of the spotlight will judge the black and white discs to have equal brightness. A piece of paper thrust into the light beam, however, makes it obvious that the left disc is black. observer sits here
6
Incident light (illumination)
Reflected light (luminosity) Albedo = Incident light (illumination)
7
Observer has matched this stimulus that is under low illumination to the target on the left that is under high illumination
8
The observer’s matched stimulus exactly as before, now under the same bright illumination
9
Trapezoid or flat rectangle?
13
Cues for distance or depth
(depth perception) 1. Binocular cues Convergence (oculomotor)* Retinal disparity *…involves kinesthetic feedback
14
Convergence as a binocular depth cue:
(The role of kinesthetic feedback)
15
2. Monocular cues Non-motion Motion Motion parallax Optic flow
Accommodation (oculomotor)* *…involves kinesthetic feedback Pictorial (static) cues Interposition Texture gradients Light and shadow Linear perspective Aerial perspective Horizon
16
Interposition (occlusion)
17
Texture gradient as a monocular depth cue
18
Light and shadow as a monocular depth cue
19
Linear perspective
20
Aerial perspective as a monocular depth cue
21
(Appears farther) (Appears closer) (Appears closer) (Appears farther)
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.