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Functions in C Math Library Functions Functions Function Definitions

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Presentation on theme: "Functions in C Math Library Functions Functions Function Definitions"— Presentation transcript:

1 Functions in C Math Library Functions Functions Function Definitions
Function Prototypes Header Files Calling Functions: Call by Value and Call by Reference Random Number Generation Example: A Game of Chance

2 Math Library Functions
perform common mathematical calculations #include <math.h> Format for calling functions FunctionName (argument); If multiple arguments, use comma-separated list printf( "%.2f", sqrt( ) ); Calls function sqrt, which returns the square root of its argument All math functions return data type double Arguments may be constants, variables, or expressions

3 Math Library Functions
double acos(double x) -- Compute arc cosine of x. double asin(double x) -- Compute arc sine of x. double atan(double x) -- Compute arc tangent of x. double atan2(double y, double x) -- Compute arc tangent of y/x. double ceil(double x) -- Get smallest integral value that exceeds x. double cos(double x) -- Compute cosine of angle in radians. double cosh(double x) -- Compute the hyperbolic cosine of x. div_t div(int number, int denom) -- Divide one integer by another. double exp(double x -- Compute exponential of x double fabs (double x ) -- Compute absolute value of x. double floor(double x) -- Get largest integral value less than x. double fmod(double x, double y) -- Divide x by y with integral quotient and return remainder. double frexp(double x, int *expptr) -- Breaks down x into mantissa and exponent of no. labs(long n) -- Find absolute value of long integer n. double ldexp(double x, int exp) -- Reconstructs x out of mantissa and exponent of two. ldiv_t ldiv(long number, long denom) -- Divide one long integer by another. double log(double x) -- Compute log(x). double log10 (double x ) -- Compute log to the base 10 of x. double modf(double x, double *intptr) -- Breaks x into fractional and integer parts. double pow (double x, double y) -- Compute x raised to the power y. double sin(double x) -- Compute sine of angle in radians. double sinh(double x) - Compute the hyperbolic sine of x. double sqrt(double x) -- Compute the square root of x. void srand(unsigned seed) -- Set a new seed for the random number generator (rand). double tan(double x) -- Compute tangent of angle in radians. double tanh(double x) -- Compute the hyperbolic tangent of x.

4 Function definition format
Function Definitions Function definition format return-value-type function-name( parameter-list ) { declarations and statements } Function-name: any valid identifier Return-value-type: data type of the result (default int) void - function returns nothing Parameter-list: comma separated list, declares parameters (default int)

5 Function definition format (continued)
return-value-type function-name( parameter-list ) { declarations and statements } Declarations and statements: function body (block) Variables can be declared inside blocks (can be nested) Function can not be defined inside another function Returning control If nothing returned return; or, until reaches right brace If something returned return expression;

6 1. Function prototype (3 parameters)
1 /* 2 Finding the maximum of three integers */ 3 #include <stdio.h> 4 5 int maximum( int, int, int ); /* function prototype */ 6 7 int main() 8 { 9 int a, b, c; 10 11 printf( "Enter three integers: " ); 12 scanf( "%d%d%d", &a, &b, &c ); 13 printf( "Maximum is: %d\n", maximum( a, b, c ) ); 14 15 return 0; 16 } 17 18 /* Function maximum definition */ 19 int maximum( int x, int y, int z ) 20 { 21 int max = x; 22 23 if ( y > max ) max = y; 25 26 if ( z > max ) max = z; 28 29 return max; 30 } 1. Function prototype (3 parameters) 2. Input values 2.1 Call function Function definition Program Output Enter three integers: Maximum is: 85

7 Promotion rules and conversions
Function Prototypes Function prototype Function name Parameters - what the function takes in Return type - data type function returns (default int) Used to validate functions Prototype only needed if function definition comes after use in program int maximum( int, int, int ); Takes in 3 ints Returns an int Promotion rules and conversions Converting to lower types can lead to errors

8 Header Files Header files Custom header files
contain function prototypes for library functions <stdlib.h> , <math.h> , etc Load with #include <filename> #include <math.h> Custom header files Create file with functions Save as filename.h Load in other files with #include "filename.h" Reuse functions

9 Calling Functions: Call by Value and Call by Reference
Used when invoking functions Call by value Copy of argument passed to function Changes in function do not effect original Use when function does not need to modify argument Avoids accidental changes Call by reference Passes original argument Changes in function effect original Only used with trusted functions For now, we focus on call by value

10 Random Number Generation
rand function Load <stdlib.h> Returns "random" number between 0 and RAND_MAX (at least 32767) i = rand(); Pseudorandom Preset sequence of "random" numbers Same sequence for every function call Scaling To get a random number between 1 and n 1 + ( rand() % n ) rand % n returns a number between 0 and n-1 Add 1 to make random number between 1 and n 1 + ( rand() % 6) // number between 1 and 6

11 Random Number Generation (II)
srand function <stdlib.h> Takes an integer seed - jumps to location in "random" sequence srand( seed ); srand( time( NULL ) ); //load <time.h> time( NULL )- time program was compiled in seconds "randomizes" the seed

12 2.1 Use srand to change random sequence
1 /* 2 Randomizing die-rolling program */ 3 #include <stdlib.h> 4 #include <stdio.h> 5 6 int main() 7 { 8 int i; 9 unsigned seed; 10 11 printf( "Enter seed: " ); 12 scanf( "%u", &seed ); 13 srand( seed ); 14 15 for ( i = 1; i <= 10; i++ ) { printf( "%10d", 1 + ( rand() % 6 ) ); 17 if ( i % 5 == 0 ) printf( "\n" ); 20 } 21 22 return 0; 23 } 1. Initialize seed 2. Input value for seed 2.1 Use srand to change random sequence 2.2 Define Loop 3. Generate and output random numbers

13 Program Output Enter seed: 67 6 1 4 6 2 1 6 1 6 4 Enter seed: 867
Program Output Enter seed: 867 Enter seed: 67

14 Example: A Game of Chance
Craps simulator Rules Roll two dice 7 or 11 on first throw, player wins 2, 3, or 12 on first throw, player loses 4, 5, 6, 8, 9, 10 - value becomes player's "point" Player must roll his point before rolling 7 to win

15 2. Define switch statement for win/loss/continue
1 /* 2 Craps */ 3 #include <stdio.h> 4 #include <stdlib.h> 5 #include <time.h> 6 7 int rollDice( void ); 8 9 int main() 10 { 11 int gameStatus, sum, myPoint; 12 13 srand( time( NULL ) ); 14 sum = rollDice(); /* first roll of the dice */ 15 16 switch ( sum ) { case 7: case 11: /* win on first roll */ gameStatus = 1; break; case 2: case 3: case 12: /* lose on first roll */ gameStatus = 2; break; default: /* remember point */ gameStatus = 0; myPoint = sum; printf( "Point is %d\n", myPoint ); break; 28 } 29 30 while ( gameStatus == 0 ) { /* keep rolling */ sum = rollDice(); 32 1. rollDice prototype 1.1 Initialize variables 1.2 Seed srand 2. Define switch statement for win/loss/continue 2.1 Loop

16 2.2 Print win/loss Program Output
if ( sum == myPoint ) /* win by making point */ gameStatus = 1; else if ( sum == 7 ) /* lose by rolling 7 */ gameStatus = 2; 38 } 39 40 if ( gameStatus == 1 ) printf( "Player wins\n" ); 42 else printf( "Player loses\n" ); 44 45 return 0; 46 } 47 48 int rollDice( void ) 49 { 50 int die1, die2, workSum; 51 52 die1 = 1 + ( rand() % 6 ); 53 die2 = 1 + ( rand() % 6 ); 54 workSum = die1 + die2; 55 printf( "Player rolled %d + %d = %d\n", die1, die2, workSum ); 56 return workSum; 57 } 2.2 Print win/loss Program Output Player rolled = 11 Player wins

17 Program Output Player rolled 6 + 6 = 12 Player loses
Point is 10 Player rolled = 6 Player rolled = 11 Player rolled = 6 Player rolled = 10 Player wins Program Output Player rolled = 4 Point is 4 Player rolled = 5 Player rolled = 9 Player rolled = 10 Player rolled = 9 Player rolled = 3 Player rolled = 7 Player loses


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