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Anderson & Dill “Video games and aggressive thoughts, feelings and behavior in the laboratory and in life” (2000)

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Presentation on theme: "Anderson & Dill “Video games and aggressive thoughts, feelings and behavior in the laboratory and in life” (2000)"— Presentation transcript:

1 Anderson & Dill “Video games and aggressive thoughts, feelings and behavior in the laboratory and in life” (2000)

2 Study 1 Research question: Is there a correlation between the frequency with which subjects play video games and the frequency of aggressive, delinquent behavior? Results: The more often subjects played video games, the more frequently they exhibited aggressive, delinquent behavior Limitation: The study does not show causality

3 Study 2 Subjects were placed in one of two groups
G1 played a violent video game G2 played a non-violent video game Subjects were placed in a situation and asked to respond to a stimulus faster than the opponent The winner gets to blast the opponent with a loud noise The winner determines how loud and how long to blast the opponent

4 Results G1 subjects blasted the opponent longer and louder than G2s

5 Other Research Tamborine (2001) found increased levels of hostility in subjects who played an aggressive video game more so than subjects who watched them play the game


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